Bug#694095: funguloids: Segfault on wheezy with fglrx driver

Tobias Hansen thansen at debian.org
Fri Nov 23 21:13:40 UTC 2012


Package: funguloids
Version: 1.06-10
Severity: normal

Dear Maintainer,

I installed the funguloids packages from sid on wheezy and the game segfaults when pressing "Start game".
Then I rebuilt the packages on wheezy and still got the same problem.
The output is attached, after that the only output is "Segmentation fault".
I use the fglrx graphics driver.

Best regards,
Tobias


-- System Information:
Debian Release: wheezy/sid
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: amd64 (x86_64)
Foreign Architectures: i386

Kernel: Linux 3.2.0-4-amd64 (SMP w/4 CPU cores)
Locale: LANG=de_DE.UTF-8, LC_CTYPE=de_DE.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages funguloids depends on:
ii  dpkg             1.16.9
ii  funguloids-data  1.06-10
ii  libalut0         1.1.0-3
ii  libc6            2.13-35
ii  libgcc1          1:4.7.2-4
ii  liblua5.1-0      5.1.5-4
ii  libmad0          0.15.1b-7
ii  libogre-1.7.4    1.7.4+dfsg1-6
ii  libois-1.3.0     1.3.0+dfsg0-5
ii  libopenal1       1:1.14-4
ii  libstdc++6       4.7.2-4
ii  libvorbisfile3   1.3.2-1.3

funguloids recommends no packages.

funguloids suggests no packages.

-- no debconf information
-------------- next part --------------
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DDS codec registering
FreeImage version: 3.15.1
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.7.4/RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.7.4/Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.7.4/Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.7.4 (Cthugha)
ArchiveFactory for archive type MPK registered.
Creating resource group Bootstrap
Added resource location '/usr/share/games/funguloids/bootstrap.mpk' of type 'MPK' to resource group 'Bootstrap'
Added resource location '/usr/share/games/funguloids/music' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/funguloids/icon' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/funguloids/funguloids.mpk' of type 'MPK' to resource group 'General'
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
 *      SSE: yes
 *     SSE2: yes
 *     SSE3: yes
 *      MMX: yes
 *   MMXEXT: yes
 *    3DNOW: no
 * 3DNOWEXT: no
 *     CMOV: yes
 *      TSC: yes
 *      FPU: yes
 *      PRO: yes
 *       HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
GLRenderSystem::_createRenderWindow "Those Funny Funguloids!", 1680x1050 fullscreen  miscParams: FSAA=0 displayFrequency=60 MHz gamma=No vsync=No 
GLXWindow::create used FBConfigID = 39
GL_VERSION = 4.2.11762 Compatibility Profile Context
GL_VENDOR = ATI Technologies Inc.
GL_RENDERER = AMD Radeon HD 7700 Series 
GL_EXTENSIONS = GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap 
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: ati
Device Name: AMD Radeon HD 7700 Series 
Driver Version: 4.2.11762.0
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: no
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
 * Number of floating-point constants for vertex programs: 256
 * Number of integer constants for vertex programs: 0
 * Number of boolean constants for vertex programs: 0
 * Fragment programs: yes
 * Number of floating-point constants for fragment programs: 256
 * Number of integer constants for fragment programs: 0
 * Number of boolean constants for fragment programs: 0
 * Geometry programs: yes
 * Number of floating-point constants for geometry programs: 16384
 * Number of integer constants for geometry programs: 0
 * Number of boolean constants for geometry programs: 0
 * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
 * Texture Compression: yes
   - DXT: yes
   - VTC: no
   - PVRTC: no
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: yes
 * Non-power-of-two textures: yes
 * Volume textures: yes
 * Multiple Render Targets: 8
   - With different bit depths: yes
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 8192
 * Vertex texture fetch: yes
 * Number of world matrices: 0
 * Number of texture units: 16
 * Stencil buffer depth: 8
 * Number of vertex blend matrices: 0
   - Max vertex textures: 16
   - Vertex textures shared: yes
 * Render to Vertex Buffer : no
 * GL 1.5 without VBO workaround: no
 * Frame Buffer objects: yes
 * Frame Buffer objects (ARB extension): no
 * Frame Buffer objects (ATI extension): no
 * PBuffer support: yes
 * GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
DefaultWorkQueue('Root') initialising on thread 0x13d2d80.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x1a8afd0 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x1a776f0 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x1a7c2d0 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x1a77bc0 starting.
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'OctreeSceneManager' registered.
SceneManagerFactory for type 'TerrainSceneManager' registered.
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Parsing scripts for resource group Bootstrap
Parsing script OgreCore.material
Parsing script Vera.fontdef
Parsing script OgreDebugPanel.overlay
Texture: Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Texture: Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Finished parsing scripts for resource group Bootstrap
Parsing scripts for resource group General
Parsing script Examples.program
GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSLVertex shader was successfully compiled to run on hardware.

Parsing script StdQuad_vp.program
Parsing script BlackAndWhite.material
Parsing script Bloom.material
GLSL compiled : Blur_ps_glslFragment shader was successfully compiled to run on hardware.

GLSL compiled : Blur0_vs_glslVertex shader was successfully compiled to run on hardware.

GLSL compiled : Blur1_vs_glslVertex shader was successfully compiled to run on hardware.

Parsing script display.material
Parsing script effect.material
Parsing script materials.material
Parsing script particles.material
Parsing script base.particle
Parsing script blackhole.particle
Parsing script mushroom.particle
Parsing script player.particle
Parsing script whirler.particle
Parsing script wormball.particle
Parsing script blackandwhite.compositor
Parsing script bloom.compositor
Parsing script menufont.fontdef
Parsing script display.overlay
Texture: PanelBorder_Center.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: PanelBorder.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Parsing script effect.overlay
Texture: fieryglow.dds: Loading 1 faces(PF_DXT1,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_DXT1,512x512x1.
Texture: fieryglow2.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Texture: whiteglow.dds: Loading 1 faces(PF_DXT1,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_DXT1,512x512x1.
Texture: whiteglow2.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Parsing script menu.overlay
Texture: logo.dds: Loading 1 faces(PF_DXT5,512x256x1) with 9 custom mipmaps from Image. Internal format is PF_DXT5,512x256x1.
Texture: titlescreen.jpg: Loading 1 faces(PF_R8G8B8,1024x768x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x768x1.
Finished parsing scripts for resource group General
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
OpenALSoundSystem(): initialised OpenAL
OpenAL Vendor: OpenAL Community
OpenAL Version: 1.1 ALSOFT 1.14
OpenAL Renderer: OpenAL Soft
OpenAl Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points

AudioInterface(): added ChannelGroup 0
OpenALChannel(): created new channel
SoundSystem(): added Channel 0 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 1 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 2 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 3 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 4 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 5 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 6 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 7 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 8 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 9 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 10 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 11 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 12 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 13 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 14 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 15 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 16 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 17 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 18 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 19 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 20 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 21 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 22 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 23 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 24 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 25 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 26 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 27 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 28 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 29 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 30 to ChannelGroup
OpenALChannel(): created new channel
SoundSystem(): added Channel 31 to ChannelGroup
OpenALSoundSystem created.
Using Lua 5.1
ScriptSystem created.
ScriptSystem: Up and running. =)
Added 1 files from "/usr/share/games/funguloids/music" to the playlist.
Added 0 files from "/usr/share/games/funguloids/music" to the playlist.
Going to play '/usr/share/games/funguloids/music/MarylandInMay.ogg'..
OggStream::info
version         0
channels        2
rate (hz)       44100
bitrate upper   0
bitrate nominal 224000
bitrate lower   0
bitrate window  0

vendor Xiph.Org libVorbis I 20050304
   title=Maryland In May
   artist=Teemu Ruokolainen
   date=2007

Loading mushroom1.wav..
loadSound: successfully loaded into sound buffer 39
Loading mushroom2.wav..
loadSound: successfully loaded into sound buffer 40
Loading leave_base.wav..
loadSound: successfully loaded into sound buffer 41
Loading score.wav..
loadSound: successfully loaded into sound buffer 42
Loading base_hanging.wav..
loadSound: successfully loaded into sound buffer 43
Loading death.wav..
loadSound: successfully loaded into sound buffer 44
Loading base_enter.wav..
loadSound: successfully loaded into sound buffer 45
Loading flight1.wav..
loadSound: successfully loaded into sound buffer 46
Loading flight2.wav..
loadSound: successfully loaded into sound buffer 47
Loading flight3.wav..
loadSound: successfully loaded into sound buffer 48
Loading flight4.wav..
loadSound: successfully loaded into sound buffer 49
Loading flight5.wav..
loadSound: successfully loaded into sound buffer 50
Loading flight6.wav..
loadSound: successfully loaded into sound buffer 51
Loading flight7.wav..
loadSound: successfully loaded into sound buffer 52
Loading flight8.wav..
loadSound: successfully loaded into sound buffer 53
Loading flight9.wav..
loadSound: successfully loaded into sound buffer 54
Loading flight10.wav..
loadSound: successfully loaded into sound buffer 55
Loading flight11.wav..
loadSound: successfully loaded into sound buffer 56
Loading flight12.wav..
loadSound: successfully loaded into sound buffer 57
Loading whirler.wav..
loadSound: successfully loaded into sound buffer 58
Loading change_base.wav..
loadSound: successfully loaded into sound buffer 59
Loading menumove.wav..
loadSound: successfully loaded into sound buffer 60
Loading menuselect.wav..
loadSound: successfully loaded into sound buffer 61
Loading typing.wav..
loadSound: successfully loaded into sound buffer 62
Loading balls.wav..
loadSound: successfully loaded into sound buffer 63
ObjectSystem created.
WARNING: material Ogre/Compositor/BlackAndWhite has no supportable Techniques and will be blank. Explanation: 
Pass 0: Vertex program Ogre/Compositor/StdQuad_Cg_vp cannot be used - not supported.

WARNING: material Ogre/Compositor/BlackAndWhite has no supportable Techniques and will be blank. Explanation: 
Pass 0: Vertex program Ogre/Compositor/StdQuad_Cg_vp cannot be used - not supported.

CompositorChain: Compositor B&W has no supported techniques.
Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
GLSL link result : Vertex shader(s) linked, fragment shader(s) linked.

GLSL link result : Vertex shader(s) linked, fragment shader(s) linked.

Texture: menufont.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: bg6.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
Mesh: Loading Plane.mesh.
WARNING: Plane.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Texture: nebula1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: nebula2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: nebula3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Mesh: Loading Asteroid1.mesh.
WARNING: Asteroid1.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Texture: at1.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Mesh: Loading Asteroid2.mesh.
WARNING: Asteroid2.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Mesh: Loading Asteroid3.mesh.
WARNING: Asteroid3.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Mesh: Loading Mushroom.mesh.
WARNING: Mushroom.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Texture: mushroom1.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Texture: glow.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Texture: mushroom2.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Texture: mushroom3.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Font VeraBoldusing texture size 512x512
Info: Freetype returned null for character 160 in font VeraBold
Texture: VeraBoldTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
Destroying 12 objects..
Objects destroyed.
Mesh: Loading Drop.mesh.
WARNING: Drop.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Texture: droplet.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Texture: ribbonband.png: Loading 1 faces(PF_R8G8B8,128x1x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x1x1.
Texture: bg2.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
Mesh: Loading Base.mesh.
Skeleton: Loading Base-Armature.skeleton
WARNING: Base.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Texture: basemetal.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: baseglow.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Texture: baseglow2.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
Mesh: Loading Whirler.mesh.
WARNING: Whirler.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Texture: whirler.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
Texture: whirler_flare.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
Texture: baseparticle.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
Texture: droplet_flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.


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