Bug#691152: deutex ignores freedoom.wad

Fabian Greffrath fabian at greffrath.com
Thu Oct 25 13:10:35 UTC 2012


Am 25.10.2012 14:44, schrieb Jon Dowland:
> I might possibly write an alternative from scratch (not in C).

OTOH, freedoom relies on deutex in its build process and even provides 
a minimal doom2.wad for bootstrapping purposes (maybe we should ship 
that with the deutex package to have it work out-of-the-box for pwads 
and be independent of external iwads).

However, as deutex still does what it's supposed to do, I'd consider 
it good enough. ;)

  - Fabian



More information about the Pkg-games-devel mailing list