Bug#687623: boswars: Several thought on game usability.
Sthu
sthu.deus at gmail.com
Fri Sep 14 11:10:08 UTC 2012
Package: boswars
Version: 2.6.1-2
Severity: wishlist
Dear Maintainer,
If You would, please pass these line along to the game developers:
.. Double click on "load map" list in editor would be nice.
.. As it is editor, "open map" rather than "load map" is more desirable.
.. Single key. like F2, saving the opened map at one hit, would be wonderful.
.. Editor menu is not well understood: what is patch? What does cross mean -
what is it for? A removal button should be - to remove unnecessary things
present on a map.
.. The pieces w/ water should be of all available sizes - not just single one.
.. There is no roads|bridges - that we see in prebuilt maps.
.. Walls as units/trees would be great.
.. Editor as well as the game lacks performance - that is it hangs for less
than a second - when moving whole map.
.. In the map while a plant build machines/warriors - its progress should be
displayed in righ column - as it under plant it can be covered w/ trees.
Others will add as it comes to my mind.
Thank You all for the wonderful and free game!
-- System Information:
Debian Release: wheezy/sid
APT prefers testing
APT policy: (990, 'testing'), (900, 'stable-updates'), (900, 'stable')
Architecture: amd64 (x86_64)
Foreign Architectures: i386
Kernel: Linux 3.2.0-3-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Versions of packages boswars depends on:
ii boswars-data 2.6.1-2
ii libc6 2.13-35
ii libgcc1 1:4.7.1-7
ii libgl1-mesa-glx [libgl1] 8.0.4-2
ii liblua5.1-0 5.1.5-4
ii libogg0 1.3.0-4
ii libpng12-0 1.2.49-1
ii libsdl1.2debian 1.2.15-5
ii libstdc++6 4.7.1-7
ii libtheora0 1.1.1+dfsg.1-3.1
ii libvorbis0a 1.3.2-1.3
ii libx11-6 2:1.5.0-1
ii zlib1g 1:1.2.7.dfsg-13
boswars recommends no packages.
boswars suggests no packages.
-- no debconf information
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