Bug#701561: ioquake3: FTBFS on powerpcspe
Simon McVittie
smcv at debian.org
Sun May 19 23:31:31 UTC 2013
On Mon, 25 Feb 2013 at 11:59:38 +0100, Roland Stigge wrote:
> On 02/25/2013 11:37 AM, Simon McVittie wrote:
> > Because the virtual machine is involved, the way to test it would be to
> > either use quake3 and game-data-packager (you'll need baseq3/pak0.pk3
> > from a retail Quake III Arena CD-ROM or installation
>
> Don't have this one, unfortunately. I guess it's non-free? ;-)
Yes, Quake III Arena is not freely downloadable. If you don't own a copy
of Quake III Arena, the other way to test with the bytecode would be:
* Install Debian's openarena package
* Download http://www.pseudorandom.co.uk/~smcv/oa088upstream/vms.pk3
and put it in ~/.openarena/oa088upstream/vms.pk3
(it contains bytecode executables for the UI, server-side game and
client-side game - we ship that part of OpenArena as native-code in Debian
because it needs to be compiled with a non-DFSG compiler)
* Start openarena from a terminal
* Go to the Mods menu
* Select "oa088upstream" and click Load
* Open the console (Shift+Escape), you should see messages like this
near the end:
> Loading vm file vm/ui.qvm...
> File "vm/ui.qvm" found in "/home/smcv/.openarena/oa088upstream/vms.pk3"
> ...which has vmMagic VM_MAGIC_VER2
If you see something about "DLL files" near the end instead, then the
package of bytecode has not worked and I'll have to provide better
instructions.
* Close the console (Shift+Escape).
* Start a single-player game and try it.
If you have a working pre-Altivec, non-SPE PowerPC (probably a "G3" Mac)
or you know someone who does, that would also be useful to test on.
The current ioquake3 package probably fails on those machines,
but my PowerPC is (a) a G4 with Altivec and (b) broken, so I can't test that.
S
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