Bug#689824: RFP: yquake2 -- Yamagi Quake II - Enhanced client for Quake II
Simon McVittie
smcv at debian.org
Tue Sep 17 09:07:59 UTC 2013
On 16/09/13 10:10, Fabian Greffrath wrote:
> Simon, would you be so kind to express your opinion and sponsor the
> upload for this package if you find it appropriate?
It looks good at a first glance, although I haven't reviewed in detail.
I'm not sure how appropriate it is to put the engine binary on $PATH if
we expect users to run it via the wrapper script? Unlike the wrapper
script, it won't cope well with not having the data.
I'd like to have a quake2/experimental package (probably as part of
src:quake to reduce duplication) ready for the NEW queue at the same
time, so the Description in yamagi-quake2 can say "this is just the
engine, install quake2 to have a fully-working Quake II installation". I
have some vague work-in-progress on this, I'll try to put that on Alioth
tonight.
Similarly, I'd like to have quake2 support in at least
game-data-packager/experimental before this hits NEW - perhaps these
targets?
* quake2-demo: download and repack the demo into a quake2-demo package
* quake2-retail: repack the installed files from quake2-retail
(self-repacking :-) or the CD into a quake2-retail package; should maybe
not appear in help output
* quake2-patch: download and repack the point release into a
quake2-patch package; should maybe not appear in help output
* quake2: do quake2-patch and quake2-retail one after the other (and
install both .debs, if we're doing installations)
(Or if you squash the CD and patch into one binary package, like quake3
does, it should be called quake2-data, and ship the same files as the
old Debian package that yquake2 has adopted. If you do the separate
packages, they should have a Replaces.)
Bonus penguin points if you also have an optional target to rip the CD
audio and turn it into quake2-music :-)
S
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