Bug#737137: game-data-packager: patch to support hexdd

Johey Shmit joheyshmit at yahoo.com
Wed Feb 5 13:11:47 UTC 2014


> Jonathan Dowland <jmtd at debian.org> schrieb am 13:02 Mittwoch, 5.Februar 2014:

> > On Wed, Feb 05, 2014 at 11:41:57AM +0000, Johey Shmit wrote:
> 
>>  Speaking of PWADs: I just realized that the 'main' game menu in 
> g-d-p
>>  is getting really long. Perhaps it would be better to support hexdd
>>  and all shareware versions in the way the quake mission packs are
>>  supportet:
>> 
>>   game-data-packager heretic -share ...
>>   game-data-packager hexen -hexdd ...
>>   game-data-packager doom -hacx ...
>> 
>>  or something like that (are there any conventions on the options?).
> 
> Hmm. I think a new target 'pwad' might be the best approach at the
> moment, with parent-IWAD sub-arguments. so
> 
>   game-data-packager pwad --doom2 foo.wad -> foo-pwad
>   (foo-pwad depends: doom2-engine)

Shouldn't that be: foo-pwad depends: doom2-wad ?

> To avoid cluttering it too much. I don't think the pwad functionality
> should be buried under the existing targets since most of the machinery
> for them (hash checking the IWADs etc.) is irrelevant (it's also less
> discoverable)

True for a generic PWAD-target. But wouldn't it make sense to do the hash checking for
'official' pwads (hexdd, doom's "no rest for the living" and "Master levels") and
the shareware versions? These could be placed under the existing 'main' games.



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