Bug#740988: vavoom fails to run if rebuilt against unstable

Fabian Greffrath fabian at greffrath.com
Fri Mar 7 10:05:31 UTC 2014


Am Freitag, den 07.03.2014, 09:50 +0000 schrieb Olly Betts: 
> http://www.vavoom-engine.com/ seems to work for me, and while it's
> not as dead as some upstreams I've seen, the last release was over 3
> years ago, and last SVN commit about 2.5 years ago:
> http://sourceforge.net/p/vavoom/code/4431/log/?path=

Indeed, it's back. A few weeks ago it was taken off the web:

http://www.doomworld.com/vb/source-ports/66809-vavoom-down/

> But removal doesn't sound too terrible a plan.  Users should still be
> able to play most of these games, as we have other doom engine ports in
> Debian (I see at least doomsday and prboom-plus), and I noticed at least
> two visual glitches while playing the first level of freedoom with
> vavoom.

We have three other Doom ports in Debian, two of which are
Boom-compatible enough to run Freedoom, two of which are able to run
Heretic and Hexen and one which is able to run Strife. I don't think we
need Vavoom anymore.

- Fabian



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