Bug#749131: Acknowledgement (briquolo: Somtimes crashes with a segfault)
Markus Koschany
apo at gambaru.de
Sat May 24 13:51:26 UTC 2014
On 24.05.2014 15:23, Helge Kreutzmann wrote:
[...]
>> Can you reproduce the crash with one of Debian's stock kernels? (I see
>> that you currently use a custom one)
>
> Sorry, thats beyond the effort I'm willing to take to debug a game. My machines
> currently run this kernel exclusively; but I might have access to a
> machine with a stock kernel, I'll check.
Understood. However your custom kernel might be exactly the reason why
you experience the crash and I have to make sure that we both don't hunt
a bogus bug here.
>> It would be great if you could build the game with nostrip too.
>>
>> DEB_BUILD_OPTIONS="noopt nostrip"
>
> I can do this, however, dh_strip does not strip when noopt is set:
> root at sneo:~# file /usr/games/briquolo
> /usr/games/briquolo: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.26,
> BuildID[sha1]=0x2dba9baf45b8cdb371e8397d7a9cfc169844ebd4, not stripped
>
> Nevertheless, the build is on the way as I type.
That's strange. I have to use DEB_BUILD_OPTIONS="noopt nostrip". Just
using "noopt" strips the binary from all debugging symbols. You can
verify this in gdb. If you see a line like
Reading symbols from /usr/games/briquolo
you binary is not stripped and everything is fine.
> I'll report the next crash with this binary after it happend. (Might
> not be today, sorry).
>
> And thanks for your ultrafast reply.
No problem. Have a nice weekend
Markus
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