Bug#749131: Acknowledgement (briquolo: Somtimes crashes with a segfault)

Markus Koschany apo at gambaru.de
Sun May 25 15:23:54 UTC 2014


Control: tags -1 confirmed

On 24.05.2014 20:31, Helge Kreutzmann wrote:
[...]
> Made it crash again. The ball was at the hight of the paddle
> (actually, between the paddle and the wall) when it happend. And yes,
> I turn on logging next time (tomorrow if possible), the crash happend
> again at the same place in the code.
> 
> The level was in the "Neue Level" around 8 I believe.
> 
> Inform you when I have the next crash with logging.

Hi Helge,

I just saw the bug in two different levels. Seems to be rather random.
Strange, I was always under the impression that briquolo was one of the
more stable games. It appears this is some kind of memory issue or has
something to do with uninitialized values and I have to use valgrind to
dig deeper into the problem. This will probably take some time. Thanks
for reporting. I am tagging the bug report as confirmed.

Regards,

Markus


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