Bug#747256: Chocolate Doom should be split into separate packages

Simon Howard fraggle at soulsphere.org
Mon Oct 27 21:57:56 UTC 2014


Late reply so apologies for not responding sooner.

On 8 May 2014 03:16, Fabian Greffrath <fabian at greffrath.com> wrote:

> With the split approach I would also have to separate -server and -setup
> into different packages and introduce rather complex inter-package
> dependencies.


Chocolate Doom's 'make install' rule installs separate copies of
chocolate-setup as chocolate-doom-setup, chocolate-heretic-setup, etc.
There isn't actually need to make a common package and use symlinks.

As for chocolate-server, I've actually stopped distributing binaries of
this for other platforms because I think it's misleading. People get the
mistaken impression that they need to run a dedicated server if they want
to play a network game and most of the time this isn't the case. Usually
one of the clients acts as a server; if necessary it's possible to run a
dedicated server as chocolate-doom -dedicated.

The only situation in which you'd want to use chocolate-server is if you
were running it as a permanent dedicated server (the one that appear on
master.chocolate-doom.org). Very few people do that. If you want Debian to
support that use case it should probably be a separate package anyway, as
chocolate-server is a smaller binary that doesn't have all the dependencies
of the main client binaries.

-- 
Simon Howard
https://soulsphere.org/
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