Bug#370650: jumpnbump: rabbit disappears in upper left corner

Julian Marchant onpon4 at riseup.net
Mon Sep 15 23:48:07 UTC 2014


Good news and bad news:

The good news: I found out why I wasn't able to compile version 1.51.
The order of $(SDL_TARGET) and $(LIBS) in the makefile was switched, and
that's what caused the problem; $(SDL_TARGET) needs to come first.

The bad news: version 1.51 doesn't actually solve this particular bug.
Kilian must have been misinformed. (I'm sure I ran the 1.51 binary, by
the way, because I noticed I had to modify the PREFIX variable before
compiling to get it to use /usr/share/games/jumpnbump/jumpbump.dat by
default, rather than going for
/usr/local/share/games/jumpnbump/jumpbump.dat.)

Honestly, in light of this, I don't see much point in putting in the
effort to update the package. From what I can tell, the main advantages
of version 1.51 over 1.50 are support for bzip2-compressed levels (not
very useful given the size of the levels), and the code being somehow
refactored to make it more readable, or something. The changelog also
mentions AI, but I can't discern a difference between 1.50+dfsg1's AI
and 1.51's AI, so I guess that particular change happened with version
1.50 (whether it was addition of AI in the first place or some kind of
upgrade).

I guess, until someone decides to trawl through this codebase and fix
the bug, the best solution is to use maps that have ceilings, or that
otherwise keep you away from the top-left corner of the screen.



More information about the Pkg-games-devel mailing list