Bug#781868: nexuiz: Players "hang" sometimes in the air next to a wall

eingousef eingousef at gmail.com
Sat Apr 4 01:51:29 UTC 2015


Package: nexuiz
Version: 2.5.2+dp-3
Severity: normal

Dear Maintainer,

Sometimes when jumping next to a wall, a player (humpan or bot) can be
"sticked" to it, shaking up and down rapidly. The only way to continue to play
is to kill your character (or wait for it to be killed) and respawn. It doesn't
happen all the time, but it's really annoying when it happens.

I've encountered this bug on several computers with an AMD GPU, and played on a
computer with an Intel GPU and it never happened there. I would be very
surprised if this bug was driver-related though.

*** End of the template - remove these template lines ***



-- System Information:
Debian Release: 8.0
  APT prefers testing
  APT policy: (990, 'testing'), (980, 'stable-updates'), (980, 'stable'), (90, 'experimental'), (90, 'unstable')
Architecture: amd64 (x86_64)

Kernel: Linux 3.16.0-4-amd64 (SMP w/8 CPU cores)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: sysvinit (via /sbin/init)

Versions of packages nexuiz depends on:
ii  darkplaces   0~20130304+svn11952-2+b2
ii  nexuiz-data  2.5.2-6

Versions of packages nexuiz recommends:
ii  nexuiz-music  2.5.2-6

Versions of packages nexuiz suggests:
ii  xqf  1.0.6-1

-- no debconf information



More information about the Pkg-games-devel mailing list