Bug#794802: new version 0.4.5 pre release

Davide Prina davide.prina at gmail.com
Fri Aug 7 19:54:57 UTC 2015


On 07/08/2015 21:04, Markus Koschany wrote:
> On Thu, 06 Aug 2015 21:13:06 +0200 Davide Prina wrote:

> I'm aware of the new pre-release but I'm waiting for upstream to address
> some of my concerns [1] which will most likely happen soon.

> [1] https://github.com/freeorion/freeorion/issues/265

but the actual Debian version has a bug:

AI_Error: AI script error in "generateProductionOrders": "list index out 
of range"[1]

I think this is the bug that can remove fleets and colonies from the 
game when you the press Next turn button

I have an error very similar to the attached one in [1]:

2015-08-07 21:22:24,742 DEBUG AI : if no capitol, no place to build, 
should get around to capturing or colonizing a new one
2015-08-07 21:22:24,742 DEBUG AI : possible recipients host status: [(1, 
True), (2, False), (3, False), (4, False), (5, False), (6, False), (7, 
False), (8, False), (9, False), (10, False), (11, False)]
2015-08-07 21:22:24,744 DEBUG AI :
2015-08-07 21:22:24,744 DEBUG AI : Chat Message to human: AI_Error: AI 
script error in "generateProductionOrders": "list index out of range"
2015-08-07 21:22:24,744 DEBUG AI :
2015-08-07 21:22:24,770 ERROR AI : Traceback (most recent call last):
2015-08-07 21:22:24,770 ERROR AI :   File 
"/usr/share/games/freeorion/default/AI/FreeOrionAI.py", line 216, in 
generateOrders
2015-08-07 21:22:24,770 ERROR AI :     action()
2015-08-07 21:22:24,770 ERROR AI :   File 
"/usr/share/games/freeorion/default/AI/ProductionAI.py", line 1341, in 
generateProductionOrders
2015-08-07 21:22:24,770 ERROR AI :     useSys= 
AIstate.empireStars.get(fo.starType.neutron, [])[0]
2015-08-07 21:22:24,770 ERROR AI : IndexError: list index out of range

and Dilvish say he have solved it...

I have played only 2-3 games and I found that bug only in the last one.

I don't know I can ask in freeorion forum (this is a old debianized 
version) and also open a bug in Debian for a old version...

If I find more time I will download the 4.5-pre-release source and try 
to check if this bug is solved.

Ciao
Davide

[1]
http://www.freeorion.org/forum/viewtopic.php?f=25&t=9602#p79125

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