Bug#808073: geki3: Powerup system is unreliable

Andrej Mernik andrejm at ubuntu.si
Tue Dec 15 19:30:06 UTC 2015


Package: geki3
Version: 1.0.3-8
Severity: normal

Dear Maintainer,

In Geki3 you can pick up three types of powerups during gameplay:

White pills restore your health and this works as advertised. 
Blue and pink pills should powerup your weapons  but this almost never works:

* There is no visual effect when picking up the blue/pink pill. 
* The machinegun is firing but the rockets are not shown at all. 
* The enemies don't seem to be getting destroyed faster, so this is not only an cosmetic bug.

Best Regards,
Andrej

-- System Information:
Debian Release: 8.2
  APT prefers stable-updates
  APT policy: (500, 'stable-updates'), (500, 'stable')
Architecture: amd64 (x86_64)
Foreign Architectures: i386

Kernel: Linux 4.2.0-0.bpo.1-amd64 (SMP w/4 CPU cores)
Locale: LANG=sl_SI.UTF-8, LC_CTYPE=sl_SI.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)

Versions of packages geki3 depends on:
ii  libc6     2.19-18+deb8u1
ii  libkxl0   1.1.7-16
ii  libx11-6  2:1.6.2-3

geki3 recommends no packages.

geki3 suggests no packages.

-- no debconf information



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