Bug#776279: please add support for the Doom 2 Master Levels

Alexandre Detiste alexandre.detiste at gmail.com
Mon Feb 2 10:05:06 UTC 2015


> I would really rather not put any executable code in
> game-data-packager-produced packages, beyond what is strictly necessary
> for backwards compat (the maintainer scripts that remove old
> alternatives) - they cannot be updated automatically, so we should
> assume that, in practice, "all" users will have an outdated version of
> the game data packages. This means that when we find bugs in executable
> code in a g-d-p-produced package, we cannot reliably fix them.

Didn't think of that

> If someone wants to write a generic Doom launcher/frontend and upload it
> to contrib separately (analogous to src:quake), that would be fine; we
> could make it a Recommends instead of shipping the Doom games' icons and
> desktop files in the g-d-p-produced packages.

If I file an ITP for a spun-out launcher, would any of you sponsor it ?

It's now 165 lines of codes, but according to this thread,
there seems to be a need for much more, so this could justify a separate package:

https://github.com/chocolate-doom/chocolate-doom/issues/434

If it gets generic enough, it could be just called "doom".
 
> I would suggest using a nicer programming language than shell. g-d-p has
> fewer sharp edges now that it's written in Python 3, and one day I plan
> to bolt on a PyGI-based Gtk GUI.
I quickly changed my mind to PyGtk



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