Bug#777338: Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

Simon McVittie smcv at debian.org
Sun Feb 15 20:50:33 UTC 2015


On 15/02/15 18:09, Tobias Frost wrote:
> Am Sonntag, den 15.02.2015, 13:45 +0000 schrieb Simon McVittie:
>> On 15/02/15 11:38, Tobias Frost wrote:
>>> +Recommends: dhewm3-d3xp
>>
>> You could use 'debian: engine: dhewm3-d3xp', assuming dhewm3-d3xp
>> Depends on any other parts of dhewm3 that it needs.
> 
> Tried that, but I liked the feature of gdp to recognize that this is an
> extension and that you'll need both.

I don't think that actually conflicts with declaring the engine to be
different?

I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the
game-code) as separate binary packages. Is there any reason to separate
them? Would someone ever want to install dhewm3 but not dhewm3-doom3?

Similarly, is there a reason not to bundle d3xp game-code in with the
dhewm3 engine? Presumably it's really small when compared with the *.pk4
you need to run the thing. (That was my reasoning for including the
optional Quake III Team Arena game-code in ioquake3.)

> I just saw that you merged Alexandres branch and I notices that the
> game*.pk4 are installed too. Don't do that it works here without and
> it seems that Alexandre had crashed as the engine tried to load the so
> in one of those. The attached patch removes those.

Dropped them, thanks.

    S



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