[game-data-packager] 01/02: Add support for doing the Quake packages via YAML

Simon McVittie smcv at debian.org
Sun Jan 4 22:33:58 UTC 2015


On 04/01/15 22:06, Stephen Kitt wrote:
> What would you need to know to resolve the FIXME? I have the original CDs
> (for Quake and the expansions) so I should be able to find the info...

That would be great. Ideally, please walk through the unpack process for
each of the files available from your CDs (in the case of q101_int.*,
concatenate the two parts and use lhasa to uncompress the result) then
for each file involved, including intermediate files, do:

cksum $file
md5sum $file
sha1sum $file
sha256sum $file

I think the interesting files are:

q101_int.1
q101_int.2
their concatenation (in supported/quake it's called unpackme.exe)
*.pak (case-insensitively) obtained by unpacking their concatenation
with lhasa

In game-data-packager git (or v38 which I'm hopefully going to upload
soon) you can run the undocumented command "game-data-packager
make-template the/directory/with/those/in/" and send me the resulting YAML.

The size and checksums of the hipnotic/pak0.pak, rogue/pak0.pak on your
CDs (again case-insensitively), and the number and length of CD tracks
on those CDs, would also be useful information. My only sources of Quake
expansions are a reissued CD-ROM with both expansions bundled together,
and Steam (which seems to ship the same paks that are on my CD).

    S




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