hedgewars_0.9.21.1-4~bpo70+2_amd64.changes ACCEPTED into wheezy-backports->backports-policy

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Thu Jan 8 16:34:25 UTC 2015



Accepted:

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Hash: SHA256

Format: 1.8
Date: Thu, 08 Jan 2015 17:14:27 +0100
Source: hedgewars
Binary: hedgewars hedgewars-data
Architecture: source amd64 all
Version: 0.9.21.1-4~bpo70+2
Distribution: wheezy-backports
Urgency: medium
Maintainer: Debian Games Team <pkg-games-devel at lists.alioth.debian.org>
Changed-By: Gianfranco Costamagna <costamagnagianfranco at yahoo.it>
Description: 
 hedgewars  - Funny turn-based artillery game, featuring fighting Hedgehogs!
 hedgewars-data - Data files for hedgewars
Closes: 726443 758449 760776 763233 774633
Changes: 
 hedgewars (0.9.21.1-4~bpo70+2) wheezy-backports; urgency=medium
 .
   * Rebuild for wheezy-backports.
     (bumping because dak rejected the previous upload).
 .
 hedgewars (0.9.21.1-4~bpo70+1) wheezy-backports; urgency=medium
 .
   * Rebuild for wheezy-backports
 .
 hedgewars (0.9.21.1-4) unstable; urgency=medium
 .
   * Fix some copyright issues.
 .
 hedgewars (0.9.21.1-3) unstable; urgency=medium
 .
   * Upload to unstable, with no patches at all.
     - the clang build failure seems probably clang-related (cfr: #754417).
       leaving the arch enabled until some clang folk fixes this.
 .
 hedgewars (0.9.21.1-2) experimental; urgency=medium
 .
   * Try to not use fstack-protector when BUILD_ENGINE_C, clang is
     failing to build on arch != arm64.
 .
 hedgewars (0.9.21.1-1) unstable; urgency=medium
 .
   * New upstream bugfix release.
     - Drop every debian patch, all merged upstream.
   [ Reiner Herrmann ]
   * Make hedgewars create reproducible builds, by removing timestamp
     on build-time created png icons. (Closes: #774633)
 .
 hedgewars (0.9.21-3) unstable; urgency=medium
 .
   * Fix bad ghc find module cmake script.
   * Fix arm* build failures.
 .
 hedgewars (0.9.21-2) experimental; urgency=medium
 .
   * Enable experimental BUILD_ENGINE_C.
 .
 hedgewars (0.9.21-1) unstable; urgency=medium
 .
   * New upstream release (Closes: #760776).
     + New type of randomly generated maps: Perlin Maps.
     + Old Random generated maps are more diverse now.
     + Slider for adjusting land generation detail.
     + Highlander gamemode can now be used with custom weapon schemes
       (1-8=How probable to get this weapon. 9=All hogs get it)
     + New gameplay mode "Construction Mode"
     + New gameplay mode "TechRacer"
     + New game play mode "DiagonalMaze" (generates a simple diagonal maze)
     + Add 7 target practice missions, now with simple scoring
     + Update RC Plane Challenge: Stats screen reworked and shows now several
       facts, simple ranking system based on used planes, some taunts in
       the game
     + New training/multiplayer mission: "Climb Home"
     + Game scheme screen has a "Script parameter" field now. This allows to
       make more customizable scripts/modes.
     + Network game rejoining. Note: Your team(s) will vanish after 3 turns.
     + Visual and gameplay changes to "sea" - world edge, visual change to wrap
       world edge to allow seeing through the wrap, visual change to bounce
       worldedge
     + The map of the Basketball Mission can be selected for regular games
       again ("BasketballField")
     + New engine command: /togglechat will disable/enable chat display (does
       not affect chat history display)
     + Change to Racer: first weapon/utility available will be automatically
       selected on start
     + Added some visual feedback to failed girder placement.
     + Various performance tweaks, especially for very large maps.
     + Allow switching through hogs in reverse order with
       PRECISE+HOGSWITCH (left shift + tab, by default)
     + Added support for custom Sudden Death music to theme.cfg
       (e.g. sd-music=hell.ogg ).
     + New Hats: policegirl, fr_tomato, cratehider
     * Fixed drill rockets sometimes exploding on impact.
     * Fixed trainings broken due to indestructable targets/crates.
     * Fixes and tweaks for low qualily rendering.
     * Sinegun won't shoot through -solid- land anymore
     * Many bug fixes and tweaks.
     Frontend / Netgame:
     + High resolution previews!
     + Preview for dynamic maps generated by game style scripts
       (e.g. "ShoppaMap))!
     + Moved room status filter to top left of rooms list.
     Lua API:
     + New library: Params, makes parsing of script parameters easier
     + New library: TargetPractice, used to generate target practice missions
       (the newly added missions use it)
     + More helpful syntax error messages.
     + New hooks:
       onParameters(paramString) -- called when script parameters are
       configured. the parameter contains the parameter(s) as text string
       onPreviewInit() -- called during map preview initialization
       onGearWaterSkip(gearUid) -- called when a gear skims the water without
       drowning (when hitting it with high speed at low angle). By checking
       gearUid you can figure out which gear that was.
     + New functions:
       DismissTeam(teamname) -- removes a team from the game (note: if you used
       loc() on teamnames, don't forget to the translated teamname here too)
       GetGameFlag(gameflag) -- returns true/false
       PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite
       refers to an id from the TSprite list
       SetWaterLine(waterline) -- moves water level to the specified
       y. the current value is in read-only global waterline
       SetNextWeapon() -- make current hedgehog switch to next weapon.
       e.g. use in trainings to preselect weapon
       SetWeapon(ammoType) -- decide which weapon the current hedgehog should
       equip
     + Map Drawing:
       -- to be used in onGameInit() -- first set MapGen to mgDrawn and then use
       the commands below
       AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means
       start of a new line) and erase (if line should erase, not draw)
       FlushPoints() -- makes sure that all the points/lines specified using the
       command above are actually applied to the map
     + New global enumerations:
       Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
       TSprite values
       LandFlags: lfIndestructible, lfIce, lfBouncy
     + Changed functions:
       HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make
       NON-Hedgehog gears speak, e.g. barrels... wait what?!
     + Changed hooks:
       onHogAttack() can now be hooked with new parameter:
       onHogAttack(ammoType) - to conveniently find out which ammo/weapon
       is being used
     * Fixes:
       gfResetHealth is now a available like the other GameFlags
 .
 hedgewars (0.9.20.5+git20141210-2) experimental; urgency=medium
 .
   * Add disable-fstack-protector.patch
 .
 hedgewars (0.9.20.5+git20141210-1) experimental; urgency=medium
 .
   * New upstream release snapshot.
   * Update copyright lua entry.
   * Drop all debian patches, merged upstream.
   * Use C engine where fpc is not available.
 .
 hedgewars (0.9.20.5-12) unstable; urgency=medium
 .
   * Fix experimental lintian warnings (copyright)
 .
 hedgewars (0.9.20.5-11) unstable; urgency=medium
 .
   * Bump std-version to 3.9.6, no changes required.
   * Fix some copyright entries (s/BSD/BSD-3-clause).
 .
 hedgewars (0.9.20.5-10) unstable; urgency=medium
 .
   * Fix build failure with recent CMake. (Closes: #763233)
     patch: 774cfec959227a52b9a54afa8b069277c2f7e656.patch
   * Update copyright file.
 .
 hedgewars (0.9.20.5-9) unstable; urgency=medium
 .
   * Upload to unstable.
 .
   [ Felix Geyer ]
   * Backport upstream commit b2d1b0d292c7 to fix
     cmake 3.0 build (Closes: #758449)
 .
 hedgewars (0.9.20.5-8) experimental; urgency=medium
 .
   * Try again to enable parallel builds.
 .
 hedgewars (0.9.20.5-7) unstable; urgency=medium
 .
   * Restoring png files for hicolor icons.
 .
 hedgewars (0.9.20.5-6) unstable; urgency=low
 .
   * Release to unstable.
 .
 hedgewars (0.9.20.5-5) experimental; urgency=low
 .
   * debian/patches/0001-Fixed-desktop-file-By-adding-an-xpm-icon.patch
     Added an hedgewars.xpm file (Closes: #726443)
   * Installing icons as xpm instead of png.
 .
 hedgewars (0.9.20.5-4) experimental; urgency=low
 .
   * debian/rules
     - added NOVERSIONINFOUPDATE, avoiding to change
       share/version_info.txt
     - Added a script for checking the ttf-fonts version, in order
       to find the original file, not the symlink (needed for
       backports to systems with ttf-dejavu-core << 2.33+svn2514-2~
       the first version with the font location changed
       and symlink created)
   * debian/control
     - Switched back to ttf-dejavu-core since it is easier to backport,
       fonts-dejavu-core is only available in testing
 .
 hedgewars (0.9.20.5-3) experimental; urgency=low
 .
   * Using the system libphysfs library
   * debian/control:
     - added libphysfs-dev as build-dep
     - depend on fonts-dejavu-core instead of ttf-dejavu-core
       since it is smaller
   * Adding font paths to debian/rules, dropping
     hedgewars-data.links
   * Now debian/copyright is in a Machine-Readable form
 .
 hedgewars (0.9.20.5-2) unstable; urgency=medium
 .
   * Fixed many copyright issues
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Files: 
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 713750de337b9484e22055be70917ed4 85082 games extra hedgewars_0.9.21.1-4~bpo70+2.debian.tar.gz
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