full rott packaging
Simon McVittie
smcv at debian.org
Sun Jan 11 15:52:38 UTC 2015
On 11/01/15 15:26, Alexandre Detiste wrote:
> Is it ok to:
> - consider "The HUNT begin" as a _full_ game since these leves are
> not included in the commercial version
I would personally say "yes, do that": players won't get the full
storyline of ROTT otherwise.
> - let it provide shared file REMOTET1.RTS
Seems reasonable.
> - let the package rott-registred-data , rott-superrott-data & rott-sitelicense-data Depends:
> on rott-data (the package with the huntbgin) to ensure that the file REMOTE1.RTS
> is present once on a system
If it's free-to-download then sure, why not? In the Quake 1 packaging I
use quake106.zip (which is shareware Quake v1.06) as an easy way to
upgrade full Quake v1.01 to v1.06 :-)
> - drop the commercial DEMO?_3.DMO
>
> These different DEMO?_3.DMO files between the 'hunt begin' & 'dark war' are a pain;
> and the Steam package provide only one version anyway (!?)
I believe these are the "attract mode" demos played at the menu. They
might need to correspond to the version of the game data that has been
loaded.
Which version of these demos does the Steam package provide - "hunt
begins" or "dark war"? I don't have a non-shareware ROTT version myself.
> An other solution need patching of the "rott" package to let it
> search in different folders for data.
> (and define alternative namespaces in /usr/share/games)
See also quake2, which supports either /usr/share/games/quake2 or
/usr/share/games/quake2-demo via the wrapper script /usr/games/quake2
(defaulting to the full game if you have both, unless you run "quake2
--demo").
S
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