Bug#776261: tecnoballz: Collision detection not accurate
Celelibi
celelibi at gmail.com
Mon Jan 26 01:45:21 UTC 2015
Package: tecnoballz
Version: 0.93.1-2
Severity: normal
Hello,
Sometime the balls can go through the corner ball launchers without
being captured.
This just happened to me when the ball has been bounced by the malus
"eye".
Best regards,
Celelibi
-- System Information:
Debian Release: 8.0
APT prefers testing
APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable'), (1, 'experimental')
Architecture: i386 (x86_64)
Kernel: Linux 3.10.11 (SMP w/2 CPU cores; PREEMPT)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
Init: sysvinit (via /sbin/init)
Versions of packages tecnoballz depends on:
ii libc6 2.19-13
ii libgcc1 1:4.9.1-19
ii libmikmod3 3.3.7-1
ii libsdl-image1.2 1.2.12-5+b5
ii libsdl-mixer1.2 1.2.12-11+b1
ii libsdl1.2debian 1.2.15-10+b1
ii libstdc++6 4.9.1-19
ii libtinyxml2.6.2 2.6.2-2
ii tecnoballz-data 0.93.1-2
tecnoballz recommends no packages.
tecnoballz suggests no packages.
-- no debconf information
More information about the Pkg-games-devel
mailing list