quake2

Alexandre Detiste alexandre.detiste at gmail.com
Mon Jan 26 12:36:45 UTC 2015


> Hmm, it still works fine for me (with or without --no-download).
> 
>     S

Ok sorry, can't reproduce :-)

DEBUG:game-data-packager:quake2-full-data: FillResult.COMPLETE
DEBUG:game-data-packager:quake2-full-data is possible
DEBUG:game-data-packager:trying to fill any gaps for quake2-demo-data
...
DEBUG:game-data-packager:quake2-demo-data is possible
...
DEBUG:game-data-packager:will not produce "quake2-demo-data" because we have the full version "quake2-full-data"




These two debug() message are not much usefull:
either we can get rid of them or add more code to iterate through 'possible' & 'ready' to
get all the package names. (or just a len() ? )

--

[         logger.debug('possible packages: %r', possible)
this prints: 

DEBUG:game-data-packager:possible packages: {<game_data_packager.GameDataPackage object at 0x7effec084e10>, <game_data_packager.GameDataPackage object at 0x7e
ffee6e36a0>, <game_data_packager.GameDataPackage object at 0x7effee6e37b8>, <game_data_packager.GameDataPackage object at 0x7effec084dd8>}

[        logger.debug('packages ready for building: %r', ready)
DEBUG:game-data-packager:packages ready for building: {<game_data_packager.GameDataPackage object at 0x7effec084e10>, <game_data_packager.GameDataPackage object at 0x7effee6e36a0>, <game_data_packager.GameDataPackage object at 0x7effee6e37b8>}



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