Bug#803930: game-data-packager: please add support to create icons from the game data
Fabian Greffrath
fabian at debian.org
Tue Nov 3 10:50:08 UTC 2015
Package: game-data-packager
Version: 43
Severity: wishlist
Hi there,
as previously discussed in private with Alexandre, it should be
feasible to create icons from (Doom-compatible) game data by
temporarily unpacking it with deutex and then converting it into
an appropriate format with imagemagick.
Take for example Chex Quest:
$ cd `mktemp -d`
$ deutex -x /usr/share/games/doom/chex.wad
$ convert graphics/stfst00.ppm chex.png
Win!
- Fabian
-- System Information:
Debian Release: stretch/sid
APT prefers testing
APT policy: (990, 'testing'), (500, 'experimental'), (500, 'unstable')
Architecture: amd64 (x86_64)
Foreign Architectures: i386
Kernel: Linux 4.2.0-1-amd64 (SMP w/4 CPU cores)
Locale: LANG=de_DE.utf8, LC_CTYPE=de_DE.utf8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
Versions of packages game-data-packager depends on:
ii fakeroot 1.20.2-1
ii python3 3.4.3-7
ii python3-debian 0.1.27
ii python3-yaml 3.11-2+b1
pn python3:any <none>
game-data-packager recommends no packages.
Versions of packages game-data-packager suggests:
pn arj <none>
ii binutils 2.25.1-7
ii cabextract 1.6-1
ii cdparanoia 3.10.2+debian-11
ii dynamite 0.1.1-2
ii gcc 4:5.2.1-4
ii gdebi 0.9.5.7
ii gir1.2-gtk-3.0 3.18.2-1
ii gir1.2-pango-1.0 1.38.1-1
ii innoextract 1.5-1
pn lgc-pg <none>
ii lgogdownloader 2.26-1
ii lhasa [lzh-archiver] 0.3.0-2
ii make 4.0-8.2
ii p7zip-full 9.20.1~dfsg.1-4.2
ii python3-gi 3.18.0-1
pn unace-nonfree <none>
ii unar 1.8.1-4+b1
pn unrar <none>
ii unshield 1.0-1
ii unzip 6.0-19
ii vorbis-tools 1.4.0-7
-- no debconf information
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