Bug#806687: tecnoballz: Gigablitz jauge not reset when non-bottom bumper is hit
Celelibi
celelibi at gmail.com
Mon Nov 30 05:19:24 UTC 2015
Package: tecnoballz
Version: 0.93.1-6+b1
Severity: minor
Hello,
Not sure if this is a bug or if it is on purpose.
The gigablitz jauge is reset when the bottom bumper is hit by a ball. I
guess this is to prevent the player from easily clearing the level with
2 gigablitz by blocking the ball vertically.
However, the jauge is not reset when the ball hit any other bumper.
Best regards,
Celelibi
-- System Information:
Debian Release: stretch/sid
APT prefers testing
APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable'), (1, 'experimental')
Architecture: i386 (x86_64)
Kernel: Linux 3.10.11 (SMP w/2 CPU cores; PREEMPT)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
Init: sysvinit (via /sbin/init)
Versions of packages tecnoballz depends on:
ii libc6 2.19-22
ii libgcc1 1:5.2.1-23
ii libmikmod3 3.3.8-1
ii libsdl-image1.2 1.2.12-5+b5
ii libsdl-mixer1.2 1.2.12-11+b1
ii libsdl1.2debian 1.2.15-12
ii libstdc++6 5.2.1-23
ii libtinyxml2.6.2v5 2.6.2-3
ii tecnoballz-data 0.93.1-6
tecnoballz recommends no packages.
tecnoballz suggests no packages.
-- no debconf information
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