Bug#800118: binary directory problems loading mods
Fabian Greffrath
fabian at debian.org
Wed Sep 30 08:08:24 UTC 2015
Hi Simon,
I agree with your perception that the changes I introduced may be
problematic if one is going to change the game's basedir. However, I
only found this out after I uploaded the package and got Piccoro's (?)
confirmation that the game now works as expected.
Am Mittwoch, den 30.09.2015, 09:01 +0100 schrieb Simon McVittie:
> * set the default for fs_basedir to the system-wide path instead of
> ".",
> so that "+set basedir" can override, and do not call
> FS_AddSystemwideGameDirectory(); or
> * skip FS_AddSystemwideGameDirectory() if fs_basedir is at a
> non-default value
See what I have filed upstream just yesterday after I uncovered the
implications of my packaging changes:
https://github.com/yquake2/yquake2/issues/90
Cheers,
Fabian
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