Bug#776540: game-data-packager: please add support for games working with gemrbd engine

Alexandre Detiste alexandre.detiste at gmail.com
Wed Sep 30 19:20:35 UTC 2015


PS:

Innoextract v1.5 provides a solution for this.

This baldur gate game definitively needs custom coding
& to check for innoextract 1.5 at run-time;
either via some conditional check or aclass function that
get overriden in "game_data_packager/games/gemrb_common"
to create.


chitin.key = Baldur's Gate
Chitin.key = Baldur's Gate - Tales of the Sword Coast

tchet at antec:/tmp$ innoextract --version --quiet
innoextract 1.5

tchet at antec:/tmp$ innoextract -l  -I chitin.key /home/tchet/gdp/baldur/Baldur\'s\ Gate\ -\ The\ Original\ Saga\ \(1999\)/setup_baldurs_gate.exe
Listing "Baldur's Gate" - setup data version 5.2.3
 - "app/chitin.key" (212 KiB) - overwritten
 - "app/Chitin.key" (232 KiB)
Done.

tchet at antec:/tmp$ innoextract -l --collisions=rename -I chitin.key /home/tchet/gdp/baldur/Baldur\'s\ Gate\ -\ The\ Original\ Saga\ \(1999\)/setup_baldurs_gate.exe 
Listing "Baldur's Gate" - setup data version 5.2.3
 - "app/chitin.key" (212 KiB)
 - "app/Chitin.key#g2" (232 KiB)
Done.


from the man page:

                "rename"      Rename  files  in the collision set by appending "#component", "@language" and/or "$id" where component and language are the
              file's unique component and language and id is the lowest number to make the filename unique. If the --default-language  is  specified,  the
              "@language" component is omitted if it matches the default language
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