Bug#848052: monster-masher: Sounds are not working (Invalid argument)
Markus Koschany
apo at debian.org
Wed Dec 14 22:43:11 UTC 2016
Control: tags -1 confirmed
Control: found -1 1.8.1-6
On 13.12.2016 17:30, Andrej Mernik wrote:
> Package: monster-masher
> Version: 1.8.1-7
> Severity: normal
>
> Dear Maintainer,
>
> the game sounds are not working. If the game is run via terminal, you get the
> following output:
>
> (monster-masher:2241): Gnome-WARNING **: Failed to cache sample 'clinck.wav'
> from '/usr/share/monster-masher/sounds/clinck.wav': Invalid argument
>
> (monster-masher:2241): Gnome-WARNING **: Failed to cache sample 'splat.wav'
> from '/usr/share/monster-masher/sounds/splat.wav': Invalid argument
>
>
> The sound files are installed at correct locations:
> /usr/share/monster-masher/sounds$ ls -al
>
> -rw-r--r-- 1 root root 22710 okt 8 2015 clinck.wav
> -rw-r--r-- 1 root root 3719 okt 8 2015 splat.wav
>
> Best Regards,
> Andrej Mernik
Hi,
thanks for the report. I can confirm even on Jessie the sounds don't work.
Looking at the source package in src/sound.cpp and [1] because of the
error message, this is related somehow to Gnome's
gnome_sound_sample_load function which should probably be replaced with
gnome_sound_play(). But it might also be related to the use of the
Enlightened Sound Daemon (ESD) which is rather old. Unfortunately I
don't have an immediate solution for the problem but I'm quite sure this
is the place to get started.
Regards,
Markus
[1]
https://github.com/GNOME/libgnome/blob/master/libgnome/gnome-sound.c#L124
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