Bug#849750: Crashes the (LXDE) desktop

Markus Koschany apo at debian.org
Fri Dec 30 17:24:05 UTC 2016


Control: severity -1 serious

On 30.12.2016 15:27, Julien Puydt wrote:
> Package: marsshooter
> Version: 0.7.6-1+b1
> Severity: critical
> 
> Hi,
> 
> I installed the package, clicked on the menu entry and my lxde panel
> just disappeared. I restarted lxdm and retried : same effect!
> 
> Restarting lxdm and launching in a terminal, I get :
> 
> Cannot connect to server socket err = No such file or directory
> Cannot connect to server request channel
> jack server is not running or cannot be started
> JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for
> 4294967295, skipping unlock
> JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for
> 4294967295, skipping unlock
> Searching for configuration file... Found
> /home/jpuydt/.marsshooter/mars.cfg
> Searching for data files... Found /usr/share/games/marsshooter/
> Happy Gaming...
> 
> (comment: it doesn't find jackd which isn't a problem, but
> 
> but the game doesn't display anything (it runs though: I have to ctrl+C
> to get the prompt back), and it looks like both the panel and the window
> manager are dead : all the running apps' windows turn borderless. I can
> still launch new apps by clicking on the desktop icons.
> 
> I didn't know if I should set the severity to grave or critical, but
> since the game is both not usable and trying to run it breaks something
> else, I settled for critical.
> 
> Hope that helps,

Hello,

please help us by providing more information about your system next
time. The reportbug tool is quite convenient for this matter because it
automatically detects which Debian distribution you run, the
architecture, and the versions of all installed package dependencies.
Without those information I can only guess what went wrong. Also please
always try to confirm or not confirm the bug with other games that use
the same graphic stack. Very often the underlying issue is in SDL or
SFML or even lower in the X or driver stack.

So for the record the game currently works fine on amd64, testing with
GNOME 3. It doesn't work for me on i386, sid, Openbox, LXDE, Xfce4 and
Enlightenment. The game just segfaults the moment when the window is
normally created.

I am attaching a debug log with the relevant information. I am not sure
if this is a bug in libsfml-window2.4 or marsshooter itself because I
can't reproduce it with Extremetuxracer. I only know that the game
worked fine a couple of months ago when I tried it on i386 and the code
has not changed.

I'm ccing James maybe he is able to spot the error immediately.

Regards,

Markus




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