Bug#812513: please add E1M8b.wad to the doom-wad_*.deb package

Alexandre Detiste alexandre.detiste at gmail.com
Sat Feb 13 21:08:40 UTC 2016


control: tag -1 pending

Le samedi 13 février 2016, 21:09:35 Fabian Greffrath a écrit :
> Am Samstag, den 13.02.2016, 14:11 +0100 schrieb Alexandre Detiste:
> > The package-size / number of files is not really an issue with GDP-
> > generated
> > packages. Even package with one 30kb text adventure games are ok;
> > they don't put any weight on mirrors infrastructure etc...
> 
> Agreed. Do you mean the WAD could get created separately if you create
> the doom-wad package?

Yup, that's what I just commited.

This way the purpose of doom-wad remains unchanged from what
users have expected for 10 years & doom-e1m8b-wad
gets proper short & long descriptions and copyright file.


"E1M8B" is defenitively more publicized
that level name "Tech Gone Bad", so I sticked with that.
(example: http://doomwadstation.net/Romero/e1m8b/ )


A brand new doom-e1m8b-wad should work with a very old doom-wad just fine;
but currently GDP will always generate boths, unless "-p" argument is used.


Maybe some "--new" argument could be added; but then last major
update version (like "updated: 43") would need to be documented in each .yaml file.

"git --log" parsing at build time won't cut it, because there's always a lot of refactoring
all the time while the generated packages doesn't change (& are checked with diffoscope).



For proper Freedoom support, some runtime code would be needed
to first check for the presence of doom.wad & then failover to freedoomu.wad
when applicable.

It's the same problem as for Compet-N level "The Classic Episode"

    main_wads:
      ...
      class_ep.wad:
         name: The Classic Episode (1st Ed.)
         args: -iwad doom.wad -file %s -warp 2 1


> > ...but playing with doom1.wad under prboom+ make it immediately crash
> > after stepping out from the entry gate. freedoomu.wad works fine.
> 
> PWADs should generally not work with the shareware IWAD. PrBoom+ should
> detect that itself, so this is a bug.

Someone on Romero's Twitter (I can't navigate this thing) said it even work
with Chex Quest IWAD ;-)

Greets,

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