Bug#830493: Confusion with minetest-mod-mobf
Julien Puydt
julien.puydt at laposte.net
Sat Jul 9 10:08:14 UTC 2016
Hi,
according to bug #827669 the current minetest-mod-mobf packaging is
buggy/incomplete with a debian/ directory shipped within and probably
missing directories ; in #830493 I pointed out that one of the missing
directories was really a missing package on which to depend.
After some more poking around, I found out that in fact the situation is
worse than what I thought, as what is in minetest-mod-mobf isn't mobf at
all : it really should be named minetest-mod-animals. We don't ship mobf
at all in Debian!
To fix things I propose:
- create a src:minetest-mod-mobf-core package, based on:
https://github.com/sapier/mobf_core
which would provide a binary minetest-mod-mobf-core package with most of
the repo, except for the trap directory, which would go into a
minetest-mod-mobf-trap package depending on minetest-mod-mobf-core,
minetest-mod-animalmaterials (see below) and minetest-mod-animals (see
below).
- create a minetest-mod-animalmaterials package (I have ITP #830492 to
cover it and a mostly ready package -- I need license+copyright
clarifications from upstream) to provide the animalmaterials,
animal_resources, cooking and mob_environments mods.
- here there's a hole in my plan because I think we also need doors,
fire, vessels and wool -- and I'm not sure where to find those.
- create a minetest-mod-animals package, containing:
https://github.com/sapier/animals_modpack
(what is actually in the current minetest-mod-mobf package!), shipping
as much as we can with the deps we'll have (see previous point).
I hope that helps,
Snark on #debian-games
PS: pointing this mail to both bug reports because it makes sense for
both, and the Debian Devel Games team mailing-list because those
packages would certainly be team-maintained and I would like some
feedback on the ideas.
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