Bug#814248: more work done
Markus Koschany
apo at debian.org
Mon Sep 19 23:55:14 UTC 2016
On 20.09.2016 01:42, Russell Coker wrote:
> On Monday, 19 September 2016 8:01:03 PM AEST Markus Koschany wrote:
>> I have disabled the test suite to work around this issue. It probably
>> needs another CMake patch to fix this.
>
> I don't think it's a CMake issue as such, it's an issue of build flags for
> code relating to Qt libraries. If I knew what the wrong flags were and where
> they are applied then I'm sure it would be easy to fix.
Yeah, that's what I was referring to. It's "just" about passing the
right flags to CMake.
>
>> There were still some other issues like a missing build-dependency on
>> libssl-dev or a missing appdata file but the game builds now. I'm
>> currently reviewing the debdiff and I think I will do a new release soon.
>>
>> Thanks for working on warzone2100.
>
> When I run the binary produced from that build the units spin wildly in 3D.
> It's not possible to play the game when the tanks are breakdancing. I have no
> idea how to fix this.
>
Confirmed. The same happens here on my machine. Unfortunately that's a
show-stopper. I think I will upload a new revision that Build-Conflicts
with automake and thus resolves #824011 and then I push my changes to
the SVN repo. Perhaps someone else is able to spot the mistake.
Markus
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 949 bytes
Desc: OpenPGP digital signature
URL: <http://lists.alioth.debian.org/pipermail/pkg-games-devel/attachments/20160920/e7fddfa6/attachment-0001.sig>
More information about the Pkg-games-devel
mailing list