Bug#850427: Suggestions (inoperative desktop files)

Fabian Greffrath fabian at debian.org
Thu Jan 12 11:10:00 UTC 2017


Jonathan Dowland wrote:
> I think that's what the quake stuff does. I at least remember using or
> working
> with zenity when working on game-data-packager. It still means you have an
> inoperative desktop entry, albeit with a useful error message, but we
> would
> (or could or should) need to look at translation issues for the message
> too.

I don't think this is how it is done today.

In the current quake_48 package, e.g. the quake-dissolution.desktop file
contains the following lines

TryExec=/usr/share/games/quake/rogue-tryexec.sh
Exec=/usr/share/games/quake/quake-dissolution

where the Exec line points to the actual engine and the TryExec line
points to a dummy shell script that is part of the quake-dissolution-data
DEB package that g-d-p creates.

We could implement the same for Choco, but then we would have to rely on
the users using g-d-p to package their WAD files.

 - Fabian



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