Bug#861612: pixbros: level designs appear to be non-free

Steve Cotton steve at s.cotton.clara.co.uk
Fri May 12 19:36:52 UTC 2017


On Fri, May 12, 2017 at 12:42:09AM +0200, Markus Koschany wrote:
> Am 10.05.2017 um 20:56 schrieb Adrian Bunk:
> > On Mon, May 01, 2017 at 03:50:21PM +0200, Steve Cotton wrote:
> >> ...
> >> Oh well at least this will resolve the Fenix-is-not-64-bit bugs.
> > 
> > Is pixfrogger also affected?
> 
> I think all images and graphics in pixfrogger are genuine and not copied
> from another (non-free) game.

Agreed, I think Pixfrogger is OK.  I was unsure about the sprites,
but only because it seems to have many different art styles, more
than I expect for the small number of images.

Without Pixbros it's easier to reimplement Pixfrogger's on another
game engine and drop Fenix.

> I had a look a this bug report and I disagree with the assumption that
> the level designs are non-free. You can clearly see by comparing the
> screenshots from the original game and pixbros, that textures and
> graphics are completely different. Yes, the level design of pixbros
> resembles those of the other non-free games but it is not a direct copy.

It looks like a direct copy to me, compare the platforms in 31 and 32:

https://sources.debian.net/data/main/p/pixbros/0.6.3-2/niveles/nivel31.png
https://sources.debian.net/data/main/p/pixbros/0.6.3-2/recursos/floors/floor31.png

https://sources.debian.net/data/main/p/pixbros/0.6.3-2/niveles/nivel32.png
https://sources.debian.net/data/main/p/pixbros/0.6.3-2/recursos/floors/floor32.png

All of the levels have that level of similarity, I've just chosen 31
and 32 because 21-30 have simpler designs.

Regards,
Steve



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