Bug#863536: doomsday: Segfaults when attempting to start new game
Hans Joachim Desserud
debian at desserud.org
Sun May 28 09:35:42 UTC 2017
Package: doomsday
Version: 1.15.8-4
Severity: important
Dear Maintainer,
Thanks for resolving
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=847651. I no longer
get a segfault at
startup, but I do see one when attempting to start a new
game:
^ : Starting music 'intro'
fluidsynth: warning: Failed to pin the sample data to RAM; swapping is
possible.
fluidsynth: warning: Failed to pin the sample data to RAM; swapping is
possible.
Game begins...
Episode: Knee-Deep In The Dead (Singleplayer)
S_StartMusic: Starting music 'e1m1'
Loading map "E1M1"...
Segmentation fault
So it looks like there might be more issues. I get similar
segfaults with both doom-shareware wad as well as freedoom.
I can navigate the menu and options fine, but it crashes
when attempting to start a new game.
It should be noted that I'm trying to run this in a VM, so
if I'm the only one who can reproduce this, I can dig
into whether it is related to the 3D graphics somehow.
-- System Information:
Debian Release: 9.0
APT prefers unstable
APT policy: (500, 'unstable')
Architecture: amd64
(x86_64)
Kernel: Linux 4.9.0-3-amd64 (SMP w/1 CPU core)
Locale: LANG=en_US.utf8, LC_CTYPE=en_US.utf8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
Versions of packages doomsday depends on:
ii doomsday-common 1.15.8-4
ii doomsday-data 1.15.8-4
ii libc6 2.24-10
ii libgcc1 1:6.3.0-18
ii libgl1-mesa-glx [libgl1] 13.0.6-1+b2
ii libqt4-network 4:4.8.7+dfsg-11
ii libqt4-opengl 4:4.8.7+dfsg-11
ii libqtcore4 4:4.8.7+dfsg-11
ii libqtgui4 4:4.8.7+dfsg-11
ii libsdl2-2.0-0 2.0.5+dfsg1-2
ii libsdl2-mixer-2.0-0 2.0.1+dfsg1-1
ii libstdc++6 6.3.0-18
Versions of packages doomsday recommends:
ii fluid-soundfont-gm 3.1-5.1
doomsday suggests no packages.
-- no debconf information
--
mvh / best regards
Hans Joachim Desserud
http://desserud.org
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