Bug#906306: freeciv: 2.6 "start scenario game" uses antique looking tileset
Mark Van den Borre
mvandenborre at fosdem.org
Thu Aug 16 20:40:52 BST 2018
Package: freeciv
Version: 2.6.0-1
Severity: minor
Dear Maintainer,
* What led up to the situation?
Upgrade to freeciv 2.6.0-1 (Debian buster, package came in 20180815).
* What exactly did you do (or not do) that was effective (or
ineffective)?
Start the application. Try to load a predefined scenario.
* What was the outcome of this action?
Rendering in game reverts to a very crude ancient looking "overhead" tileset.
No option to reenable the previous version's isometric/isohex sets.
* What outcome did you expect instead?
Rendering in game using isometric/isohex tilesets, like in previous versions.
This is a known upstream bug that is being worked on. Just wanted to save
friendly Debian maintainers and upstream from unnecessary questions.
Relevant upstream tickets:
https://www.hostedredmine.com/issues/685235
https://www.hostedredmine.com/issues/765923
Thank you for your work on Debian!
Mark
-- System Information:
Debian Release: buster/sid
APT prefers testing
APT policy: (101, 'testing')
Architecture: amd64 (x86_64)
Foreign Architectures: i386
Kernel: Linux 4.17.0-1-amd64 (SMP w/4 CPU cores)
Locale: LANG=nl_BE.UTF-8, LC_CTYPE=nl_BE.UTF-8 (charmap=UTF-8), LANGUAGE=nl_BE:nl (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled
Versions of packages freeciv depends on:
ii freeciv-client-gtk3 2.6.0-1
ii freeciv-data 2.6.0-1
freeciv recommends no packages.
freeciv suggests no packages.
-- no debconf information
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