Bug#886307: Support for gog version of Master of Magic

Alexandre Detiste alexandre.detiste at gmail.com
Thu Jan 4 12:12:16 UTC 2018


2018-01-04 12:52 GMT+01:00 Simon McVittie <smcv at debian.org>:
> On Thu, 04 Jan 2018 at 16:13:45 +0700, Рома Тенцер wrote:
>> The game works in dosbox.
>
> I'm not sure whether we want to be getting into packaging every DOS
> game on gog.com. What do other maintainers think?

Hi,

This should be technically possible to support Dosbox games with assets
in /usr/share/games and linkfarms in $HOME ,
I made a P.O.C. for myself to play SkyRoads.
(which is now legally downloadable for free)


But... I think of GDP more as a tool to promote native execution over
emulation of old binairies;
with engines properly maintained in separate Debian packages.


Have you tried one of those open-source engines ?

   http://jacoposantoni.com/openmom

   https://sourceforge.net/projects/momime/


If one of those works somewhat sufficently,
GDP could be addapted to create package
that put the assets in the right location.

Ideally the chosen engine should also be packaged for Debian
and make it work like other engines. (e.g. looking up for assets
first in /usr/share/games instead of $HOME or local working directory;
not starting in full-screen, etc...)


2018-01-04 10:13 GMT+01:00 Рома Тенцер <rtentser at yandex.ru>:
> Package: game-data-packager
> Version: 55
> Severity: wishlist
>
> The game works in dosbox.

> If we do package DOS gams, we should certainly prefer to use Debian
> dosbox rather than gog.com's binaries. I think that probably means we
> only need the contents of the data/noarch/data directory, plus the PDFs
> from data/noarch/docs, and configuration files to run dosbox?

That's it + taking care of the fact that DOS games expect the whole
C:\ drive to be read-write, with either a linkfarm or a unionfs.


Greetings,

Alexandre


PS: Another problem with DOS games is that there are thousands of them...



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