Bug#886965: game-data-packager: Ripping CD audio tracks broken

Simon McVittie smcv at debian.org
Fri Jan 12 11:22:58 UTC 2018


Control: retitle -1 game-data-packager: Ripping CD audio tracks broken
Control: clone -1 -2
Control: severity -2 wishlist
Control: retitle -2 game-data-packager: quake/quake2: Download pre-ripped music tracks
Control: tags -1 + pending

On Thu, 11 Jan 2018 at 22:53:28 +0100, Paul Preuss wrote:
> Ripping CD audio tracks for Quake 1 & 2 and possibly other games to OGG
> files was broken between game-data-packager 53 and 54.

This functionality is not frequently tested, because it requires a
maintainer to remember where we put our Quake CDs :-)

There are no other games affected - Quake and Quake II are the only games
for which we support ripping CDs. Using CD-DA in this way was only common
in big-budget games like Quake for a fairly short period in the 1990s.

At some point I should probably set up
those games to download the rips linked from
https://steamcommunity.com/sharedfiles/filedetails/?id=119489135 and
https://steamcommunity.com/app/2320/discussions/0/864974467511619676/
instead, because that would be much easier, id Software show no signs
of objecting to them being published, and I'm not sure whether the
current code in game-data-packager correctly removes the pre-emphasis
from the Quake CD tracks (which might not be present in all editions,
so removing it unconditionally might also be a problem).

> The commit breaking this feature is apparently:
> 
> 10083aed Skip some of the more elaborate consistency checks when running
> a packaged version

Thanks, isolating this regression to that commit was very helpful. This
will be fixed in v56 soon (it's about time we had a release anyway).

https://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=3113539c537924409d7f6357ead4420c5e29a685

    smcv



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