Bug#904622: scummvm: crash when loading Discworld from a saved game
Francesco
vinante.francesco.studente at gmail.com
Wed Jul 25 22:06:09 BST 2018
Package: scummvm
Version: 2.0.0-2
Severity: minor
Dear Maintainer,
WARNING: SDL mixer output buffer size: 512 differs from desired: 1024!
User picked target 'dw-cd' (gameid 'tinsel')...
Looking for a plugin supporting this gameid... Tinsel
Starting 'Tinsel engine game'
scummvm: engines/tinsel/cursor.cpp:225: void Tinsel::GetCursorXY(int*, int*,
bool): Assertion `g_McurObj' failed.
Canceled
-- System Information:
Debian Release: 9.5
Architecture: amd64 (x86_64)
Kernel: Linux 4.9.0-7-amd64 (SMP w/2 CPU cores)
Locale: LANG=it_IT.UTF-8, LC_CTYPE=it_IT.UTF-8 (charmap=UTF-8), LANGUAGE=it_IT.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
-- no debconf information
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