Bug#894408: briquolo: please implement a way to increase/decrease audio volume inside the game
Francesco Poli (wintermute)
invernomuto at paranoici.org
Thu Mar 29 22:14:35 UTC 2018
Package: briquolo
Version: 0.5.7-8
Severity: wishlist
Tags: upstream
Hello,
thanks for maintaining this nice breakout game in Debian!
It seems to me that there is no way to increase or decrease the
audio volume from inside the game.
This means that, before playing, I have to start alsamixer, set a
suitable Master channel level, then start briquolo.
Also, after quitting from briquolo, I have to again use alsamixer
in order to set the previous Master channel level (the one that is
suitable for any other application that uses the sound card).
This is inconvenient.
I hope that a volume level for sound effects may be easily implemented,
for instance in the settings menu.
This volume level should set the amplification for sound effects,
without changing alsamixer levels or anything else outside
the game.
Please implement this feature and/or forward this bug report upstream,
as appropriate.
Thanks for your time!
Bye.
-- System Information:
Debian Release: buster/sid
APT prefers testing
APT policy: (800, 'testing'), (500, 'unstable')
Architecture: amd64 (x86_64)
Kernel: Linux 4.15.0-2-amd64 (SMP w/4 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8), LANGUAGE=en_US:en (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled
Versions of packages briquolo depends on:
ii briquolo-data 0.5.7-8
ii libc6 2.27-2
ii libgcc1 1:8-20180321-1
ii libgl1 1.0.0-2
ii libgl1-mesa-glx 17.3.7-1
ii libglu1-mesa [libglu1] 9.0.0-2.1
ii libpng16-16 1.6.34-1
ii libsdl-mixer1.2 1.2.12-14
ii libsdl-ttf2.0-0 2.0.11-4
ii libsdl1.2debian 1.2.15+dfsg2-0.1
ii libstdc++6 8-20180321-1
briquolo recommends no packages.
briquolo suggests no packages.
-- no debconf information
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