Warzone2100 is blocked (after each mission)
Gonzalo Gutierrez
temerariouscontel2 at gmail.com
Mon May 14 22:44:32 BST 2018
Hi.
I have a problem with the game Warzone2100: It opens normal and its
behavior is good in campaign mode. However, when the mission ends it is
blocked and there is no way to continue, forcing me to kill the process.
That happens in Debian Stable i386, and I downloaded the OldStable version
and it happens exactly the same.
I'm not an expert on Linux.
Thank you. Goodbye.
__
Att. Gonzalo Gutierrez
P.D: In the attached file is the event log
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--- Starting log [/home/gonzalo/.warzone2100-3.2/logs/WZlog-0514_160927.txt]---
info |04:09:27: [realmain:1146] Using /home/gonzalo/.warzone2100-3.2/logs/WZlog-0514_160927.txt debug file
info |04:11:09: [seq_Play:510] unable to open 'sequences/cam1/c001.ogg' for playback
info |04:11:42: [seq_Play:510] unable to open 'sequences/brfcom.ogg' for playback
info |04:11:42: [seq_Play:510] unable to open 'sequences/cam1/cam1ascv.ogg' for playback
error |04:13:01: [khr_callback:140] GL::API(Performance:Medium) : using glBufferSubData(buffer 2414, offset 44640, size 11280) to update a GL_STATIC_DRAW buffer
error |04:13:01: [khr_callback:140] GL::API(Performance:Medium) : using glBufferSubData(buffer 2414, offset 164880, size 18480) to update a GL_STATIC_DRAW buffer
error |04:13:49: [khr_callback:140] GL::API(Performance:Medium) : using glBufferSubData(buffer 2414, offset 44640, size 11280) to update a GL_STATIC_DRAW buffer
error |04:14:41: [khr_callback:140] GL::API(Performance:Medium) : using glBufferSubData(buffer 2414, offset 26160, size 18480) to update a GL_STATIC_DRAW buffer
error |04:14:41: [khr_callback:140] GL::API(Performance:Medium) : using glBufferSubData(buffer 2414, offset 44640, size 11280) to update a GL_STATIC_DRAW buffer
error |04:22:52: [khr_callback:140] GL::API(Performance:Medium) : using glBufferSubData(buffer 2414, offset 269760, size 20640) to update a GL_STATIC_DRAW buffer
error |04:24:38: [khr_callback:140] GL::API(Performance:Medium) : using glBufferSubData(buffer 2414, offset 258720, size 11040) to update a GL_STATIC_DRAW buffer
error |04:26:01: [recvStructureInfo:348] Could not find structure 20 to change production for
info |04:27:38: [destroyObject:283] Expected 972103 < 972103, bad time
info |04:27:38: [destroyObject:283] Assert in Warzone: objmem.cpp:283 (gameTime - deltaGameTime < gameTime || gameTime == 2), last script event: 'N/A'
__
Terminado (killed) => Right here I am forced to kill the process
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