Bug#923226: Compiling shader doesn't work - game doesn't work

Simon McVittie smcv at debian.org
Thu Mar 7 17:39:07 GMT 2019


On Thu, 07 Mar 2019 at 13:30:57 +0100, Julien Puydt wrote:
> Just changing the ioquake3 binary package (which makes dpkg complain about
> ioquake3-server, but it's normal):
> 1.36+u20181017.09166ba~dfsg-2 works
> 1.36+u20181222.e5da13f~dfsg-1 fails

What graphics stack are you using, in particular your kernel and Mesa
driver? Running `reportbug --template ioquake3` will summarize the most
relevant packages.

It looks as though the problem might be that your driver only provides
GLSL 1.20 (either on your hardware or in general), whereas the hitCube()
function introduced between 09166ba and e5da13f assumes GLSL 1.30
or later.

Thanks,
    smcv



More information about the Pkg-games-devel mailing list