Bug#923226: Compiling shader doesn't work - game doesn't work
Julien Puydt
julien.puydt at laposte.net
Fri Mar 8 07:34:06 GMT 2019
Hi,
Le 07/03/2019 à 18:39, Simon McVittie a écrit :
> On Thu, 07 Mar 2019 at 13:30:57 +0100, Julien Puydt wrote:
>> Just changing the ioquake3 binary package (which makes dpkg complain about
>> ioquake3-server, but it's normal):
>> 1.36+u20181017.09166ba~dfsg-2 works
>> 1.36+u20181222.e5da13f~dfsg-1 fails
>
> What graphics stack are you using, in particular your kernel and Mesa
> driver? Running `reportbug --template ioquake3` will summarize the most
> relevant packages.
>
> It looks as though the problem might be that your driver only provides
> GLSL 1.20 (either on your hardware or in general), whereas the hitCube()
> function introduced between 09166ba and e5da13f assumes GLSL 1.30
> or later.
>
To give more information about the GL stack here, here are exerpts from
running glxinfo:
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
GLX version: 1.4
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel Open Source Technology Center (0x8086)
Device: Mesa DRI Intel(R) Ironlake Mobile (0x46)
Version: 18.3.4
Accelerated: yes
Video memory: 1536MB
Unified memory: yes
Preferred profile: compat (0x2)
Max core profile version: 0.0
Max compat profile version: 2.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 2.0
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile
OpenGL version string: 2.1 Mesa 18.3.4
OpenGL shading language version string: 1.20
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 18.3.4
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
Hope that helps,
jpuydt on irc.debian.org
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