Bug#944431: Segfault on startup

Enrico Zini enrico at debian.org
Sat Nov 9 22:48:47 GMT 2019


Package: berusky2
Version: 0.10-7
Severity: normal

Hello,

thank you for packaging berusky2.

I wanted to try the game but it segfaults on startup, after showing the cinemax
logo. The stack trace is sadly not really helpful:

  Thread 1 "berusky2" received signal SIGSEGV, Segmentation fault.
  0x00005555555d892e in ?? ()
  (gdb) where
  #0  0x00005555555d892e in ?? ()
  #1  0x00005555556305e4 in ?? ()
  #2  0x00005555556306a9 in ?? ()
  #3  0x000055555557d374 in ?? ()
  #4  0x00005555555bd1b7 in ?? ()
  #5  0x0000555555561293 in main ()

The stdout/stderr output when launching the game is this:

Checking /home/enrico/.berusky2/...ok
Checking /home/enrico/.berusky2/Save/...ok
Checking /home/enrico/.berusky2/Save/profiles/...ok
Checking ~/.berusky2/berusky3d.ini...OK
Trying to open ini file at /home/enrico/.berusky2//berusky3d.ini...OK
SDL Init...
Init video surface...

Screen resolution 1024x768
Color depth 32 bits
Fullscreen = 0
OpenGL = 0

Creating screen...
Loading extensions...
OpenGL Vendor: Intel Open Source Technology Center
OpenGL Renderer: Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2) 
OpenGL Version: 3.0 Mesa 18.3.6

Availabile extensions:
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_framebuffer_sRGB
GL_ARB_multitexture
GL_EXT_framebuffer_sRGB
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_S3_s3tc
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_depth_clamp
GL_NV_fog_distance
GL_APPLE_packed_pixels
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_NV_primitive_restart
GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_occlusion_query2
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc
GL_ARB_texture_float
GL_ARB_texture_rectangle
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_APPLE_object_purgeable
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_gpu_program_parameters
GL_EXT_texture_array
GL_EXT_texture_integer
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_OES_EGL_image
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_texture_rg
GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra
GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra
GL_NV_conditional_render
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_debug_output
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_provoking_vertex
GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba
GL_NV_texture_barrier
GL_ARB_draw_indirect
GL_ARB_get_program_binary
GL_ARB_robustness
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_precision
GL_ARB_texture_compression_bptc
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_AMD_multi_draw_indirect
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_shader_atomic_counters
GL_ARB_shader_image_load_store
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_texture_storage
GL_ARB_transform_feedback_instanced
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback
GL_AMD_query_buffer_object
GL_AMD_shader_trinary_minmax
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_clear_buffer_object
GL_ARB_compute_shader
GL_ARB_copy_image
GL_ARB_explicit_uniform_location
GL_ARB_fragment_layer_viewport
GL_ARB_framebuffer_no_attachments
GL_ARB_invalidate_subdata
GL_ARB_multi_draw_indirect
GL_ARB_program_interface_query
GL_ARB_robust_buffer_access_behavior
GL_ARB_shader_image_size
GL_ARB_shader_storage_buffer_object
GL_ARB_stencil_texturing
GL_ARB_texture_query_levels
GL_ARB_texture_storage_multisample
GL_ARB_texture_view
GL_ARB_vertex_attrib_binding
GL_KHR_debug
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_ARB_buffer_storage
GL_ARB_clear_texture
GL_ARB_indirect_parameters
GL_ARB_internalformat_query2
GL_ARB_multi_bind
GL_ARB_query_buffer_object
GL_ARB_seamless_cubemap_per_texture
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_stencil8
GL_ARB_vertex_type_10f_11f_11f_rev
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_integer_mix
GL_INTEL_performance_query
GL_ARB_ES3_1_compatibility
GL_ARB_clip_control
GL_ARB_conditional_render_inverted
GL_ARB_cull_distance
GL_ARB_derivative_control
GL_ARB_get_texture_sub_image
GL_ARB_pipeline_statistics_query
GL_ARB_shader_texture_image_samples
GL_ARB_texture_barrier
GL_ARB_transform_feedback_overflow_query
GL_EXT_polygon_offset_clamp
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_robust_buffer_access_behavior
GL_ARB_fragment_shader_interlock
GL_ARB_post_depth_coverage
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_ballot
GL_ARB_shader_clock
GL_EXT_shader_samples_identical
GL_KHR_no_error
GL_KHR_texture_compression_astc_sliced_3d
GL_NV_fragment_shader_interlock
GL_MESA_shader_integer_functions
GL_ARB_polygon_offset_clamp
GL_ARB_texture_filter_anisotropic
GL_EXT_shader_framebuffer_fetch_non_coherent
GL_INTEL_shader_atomic_float_minmax
ARB Texture units 8
Creating fonts...
Done.
Text Dithering: OFF
OpenGL Render quality: Fastest
Fog type: Pixel-Fog
Text maximal size 16384 pixels
Text DTX compress on
Array-Vertex function ok
Array-Indices function ok
Configuration done
Kofola - verze zdrojaku: MASTER 1.5
font_pak1 = font_en.pak
font_pak2 = font3d_en.pak
font_pak3 = font_system_en.pak
font_pak4 = font_system2_en.pak
font_pak5 = font_system3d_en.pak
Language ID = 0
APAK: bitmap.pak
Velikost AFAT: 190.4KB
Velikost Archivu: 96.8MB
Souboru: 650
Adresaru: 0
Uzlu: 2
APAK: controls.pak
Velikost AFAT: 9.7KB
Velikost Archivu: 0.0MB
Souboru: 31
Adresaru: 0
Uzlu: 2
APAK: sound.pak
Velikost AFAT: 63.1KB
Velikost Archivu: 17.4MB
Souboru: 214
Adresaru: 0
Uzlu: 2
APAK: 3dmenu.pak
Velikost AFAT: 72.4KB
Velikost Archivu: 2.9MB
Souboru: 246
Adresaru: 0
Uzlu: 2
APAK: data.pak
Velikost AFAT: 87.3KB
Velikost Archivu: 0.0MB
Souboru: 297
Adresaru: 0
Uzlu: 2
APAK: game_data.pak
Velikost AFAT: 52.3KB
Velikost Archivu: 0.0MB
Souboru: 177
Adresaru: 0
Uzlu: 2
Init Sound Engine...
adas_Set_Last_Error(): No EAX2.0 Extension found
No EAX2.0 Extension found
AnakreoN Digital Audio System v1.1
Vendor: OpenAL Community
Version: 1.1 ALSOFT 1.19.1
Renderer: OpenAL Soft
Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
Distance Model: AL_INVERSE_DISTANCE_CLAMPED
Doppler Factor: 1.0
Doppler Velocity: 343.0
Setting Listener...
SDL_APPMOUSEFOCUS, gain = 0
Kofola: - Load bitmap pro herni menu
Kofola: - Load bitmap pro herni menu
--------------Total load time 0.1 s -----------------
APAK: font_en.pak
Velikost AFAT: 2.6KB
Velikost Archivu: 0.4MB
Souboru: 7
Adresaru: 0
Uzlu: 2
b2_2d_font.pTTable = 0x55cd01f7c570
set font = font_en.pak
APAK: font_system_en.pak
Velikost AFAT: 2.6KB
Velikost Archivu: 0.1MB
Souboru: 7
Adresaru: 0
Uzlu: 2
b2_2d_font.pTTable = 0x55cd03fe8de0
set font = font_system_en.pak


Enrico

-- System Information:
Debian Release: 10.1
  APT prefers stable
  APT policy: (500, 'stable')
Architecture: amd64 (x86_64)

Kernel: Linux 4.19.0-6-amd64 (SMP w/4 CPU cores)
Kernel taint flags: TAINT_OOT_MODULE, TAINT_UNSIGNED_MODULE
Locale: LANG=en_IE.UTF-8, LC_CTYPE=en_IE.UTF-8 (charmap=UTF-8), LANGUAGE=en_IE:en (charmap=UTF-8)
Shell: /bin/sh linked to /usr/bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled

Versions of packages berusky2 depends on:
ii  berusky2-data           0.9-2
ii  libalut0                1.1.0-5+b2
ii  libc6                   2.28-10
ii  libgcc1                 1:8.3.0-6
ii  libgl1                  1.1.0-1
ii  libglu1-mesa [libglu1]  9.0.0-2.1+b3
ii  libopenal1              1:1.19.1-1
ii  libsdl-image1.2         1.2.12-10+deb10u1
ii  libsdl1.2debian         1.2.15+dfsg2-4
ii  libstdc++6              8.3.0-6
ii  libvorbisfile3          1.3.6-2
ii  libx11-6                2:1.6.7-1
ii  zlib1g                  1:1.2.11.dfsg-1

berusky2 recommends no packages.

berusky2 suggests no packages.

-- no debconf information



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