System Shock CD and Enhanced Edition copies not recognized fully by game-data-packager

Alexandre Detiste alexandre.detiste at gmail.com
Mon Nov 22 22:47:40 GMT 2021


Hi,

> about dosbox:

This would be technically possible (there's a proof of concept in the
git three and wip/skyroads.yaml)
but there are sooo many games; first goal is games with a free engine.

> Commander Keen

There are several engines. CloneKeen and refkeen and Commander Genius.
The source code drop came after the first reverse engineering attempts
so it' unclear to me what is best.

GDP packaging of assets and Debian packaging of engines is not synchronous;
sometimes the GDP part get done but the engine packaging stay in ITP/RFP limbo.

> System Shock
Is it recognized by scummvm ?

So: Let's first look a scummvm source code if there are several versions.
Beware: the checksums there are computed on the first x bytes of
discriminating files.

Greetings

Alexandre



Le lun. 22 nov. 2021 à 15:57, Dylan O'Malley-Morrison
<dizzy at domad.science> a écrit :
>
> I receive the following errors with my CD copy of System Shock
>
> identifying /tmp/cd1/hd/data/objprop.dat
> WARNING:game_data_packager.build:found possible "data/objprop.dat" but it is not one of the expected versions:
>     file:   /tmp/cd1/hd/data/objprop.dat
>     size:   17951 bytes
>     md5:    547ecaecd5aa3c852b462f7b1da92bb6
>     sha1:   2ceca0389eb091074ac6511ebcf70f26421438f3
>     sha256: c233ed42c4b7db9343d3d5a8d7de32b37bf6467e5e1b3be86026f5c7ad70b816
> expected:
>   data/objprop.dat:
>     size:   17951 bytes
>     md5:    cf56c6f6716c8e5116e25e4d054a0d47
>     sha1:   6552c3b931d558c0d831e6d345618bddf0a6080d
>     sha256: 080eda68d0e7627691e03468ab7d784e51874d0859848b3bf49ae26b75c369a0
> WARNING:game_data_packager.build:found possible "data/intro.res" but it is not one of the expected versions:
>     file:   /tmp/cd1/hd/data/intro.res
>     size:   177286 bytes
>     md5:    48b2e0a1c849ac02274bf052095e6e87
>     sha1:   eb56c5558020dd7dfb10390cedc95cd44e1850a6
>     sha256: 4d000f1ec8d17492594a4790eb1db9ccc82a40b9bff214d452a0ee514a51ce27
> expected:
>   data/intro.res:
>     size:   107970 bytes
>     md5:    d98969b7ad44720ff57d518822720554
>     sha1:   25be52ae269ff5625df4e5ea5c54c39990f37f0f
>     sha256: ebbc04295dec0cd8bf95c359d9595a49e0efc75ccfb63851bbd2c50b0071de3d
>
> I receive similar errors with my GOG Enhanced Edition copy
>
> WARNING:game_data_packager.build:found possible "data/objprop.dat" but it is not one of the expected versions:
>     file:   ./res/pc/hd/data/objprop.dat
>     size:   17951 bytes
>     md5:    547ecaecd5aa3c852b462f7b1da92bb6
>     sha1:   2ceca0389eb091074ac6511ebcf70f26421438f3
>     sha256: c233ed42c4b7db9343d3d5a8d7de32b37bf6467e5e1b3be86026f5c7ad70b816
> expected:
>   data/objprop.dat:
>     size:   17951 bytes
>     md5:    cf56c6f6716c8e5116e25e4d054a0d47
>     sha1:   6552c3b931d558c0d831e6d345618bddf0a6080d
>     sha256: 080eda68d0e7627691e03468ab7d784e51874d0859848b3bf49ae26b75c369a0
>
> identifying ./res/pc/hd/data/intro.res
> WARNING:game_data_packager.build:found possible "data/intro.res" but it is not one of the expected versions:
>     file:   ./res/pc/hd/data/intro.res
>     size:   177286 bytes
>     md5:    48b2e0a1c849ac02274bf052095e6e87
>     sha1:   eb56c5558020dd7dfb10390cedc95cd44e1850a6
>     sha256: 4d000f1ec8d17492594a4790eb1db9ccc82a40b9bff214d452a0ee514a51ce27
> expected:
>   data/intro.res:
>     size:   107970 bytes
>     md5:    d98969b7ad44720ff57d518822720554
>     sha1:   25be52ae269ff5625df4e5ea5c54c39990f37f0f
>     sha256: ebbc04295dec0cd8bf95c359d9595a49e0efc75ccfb63851bbd2c50b0071de3d
>
>
> Given these are the only two versions I know of outside of the floppy version, y'all sure you hashed the right files the first time? :P I kid, I kid.
>
> Unrelated question, but what's the point of the commander keen entries? I can't find any reference to a linux engine/port for running the Keen games, and you remove the executables so that renders them unusable in dosbox.
>
> Sent with ProtonMail Secure Email.
>



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