Bug#1057671: cytadela: game include non free graphical assets
Sylvain Beucler
beuc at beuc.net
Thu Dec 7 08:24:26 GMT 2023
Hi,
I know this may come as a shock, given how often this isn't the case,
but the contrib status is dutifully documented in the copyright file:
https://metadata.ftp-master.debian.org/changelogs//contrib/c/cytadela/cytadela_1.1.0-4_copyright
;)
Please review and revise severity / close accordingly :)
--
All the algorithms and artwork were taken from the original with
permission from their authors. Distribution of the artwork (as a
part of the conversion) is allowed under terms of the GNU GPL.
<http://cytadela.sourceforge.net/doc.php?lang=en>
--
This package in in the 'contrib' archive area and is not part of the
Debian GNU/Linux distribution.
The reason is that while the game data is free, there is no published
software to modify the game levels:
- .cmf and .3dg are generated from the original game's map files,
using the 'mapconv' converter:
http://sourceforge.net/projects/cytadela/files/mapconv/
That's the files we have no way to modify, neither in the original
or the converted form. If somebody writes an editor (which should
not be particularly difficult) the package can go in the 'main' area
of the Debian archive.
- For reference: .far files are archives (similar to .zip files), they
can be created and extracted using the free 'fareditor' application:
http://cytadela.sourceforge.net/download.php
http://sourceforge.net/projects/cytadela/files/fareditor/
The .far archives contains textures and game fonts.
Since the game engine is made specially for these 'contrib' data, it
basically depends on them, so it goes to 'contrib' as well. It can go
in 'main' as soon as the original data goes in 'main'.
Cheers!
Sylvain
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