Bug#1089209: xmahjongg fails to solve boards 0-65535

Aeron Rayan a3ron223 at gmail.com
Sat Dec 7 01:55:07 GMT 2024


Package: xmahjongg
Version: LCDF Xmahjongg 3.7
Severity: normal
X-Debbugs-Cc: a3ron223 at gmail.com

Dear Maintainer,

When I was trying to autosolve an xmahjongg board (board 1), with the s key,
that key did nothing. I tested different board numbers, and found out that it affects
up to board 65535. Boards 65536 and higher autosolve as usual.

To recreate:
``xmahjongg -n 1``
press the s key when the window opens
nothing happens

-- System Information:
Debian Release: 12.6
  APT prefers stable-updates
  APT policy: (500, 'stable-updates'), (500, 'stable-security'), (500, 'stable')
Architecture: amd64 (x86_64)

Kernel: Linux 6.1.0-28-amd64 (SMP w/8 CPU threads; PREEMPT)
Kernel taint flags: TAINT_PROPRIETARY_MODULE, TAINT_OOT_MODULE, TAINT_UNSIGNED_MODULE
Locale: LANG=en_AU.UTF-8, LC_CTYPE=en_AU.UTF-8 (charmap=UTF-8), LANGUAGE not set
Shell: /bin/sh linked to /usr/bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled



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