Bug#1070845: Packaging Godot 4.3

Alexandre Detiste alexandre.detiste at gmail.com
Tue Dec 10 07:33:37 GMT 2024


So technically this would mean an new src:godot4 that will generate a
new gogod4 binary package.

Le mar. 10 déc. 2024 à 08:26, Alexandre Detiste
<alexandre.detiste at gmail.com> a écrit :
>
> Hi,
>
> We can have both godot3 and godot4 for Trixie, under Games Teams,
> that would be the best !
>
> (then maybe drop Godot3 after release)
>
> Le lun. 16 sept. 2024 à 07:00, Travis Wrightsman
> <travis at wrightsman.org> a écrit :
> >
> > Hello Games Team,
> >
> > I have been slowly working towards packaging Godot 4.3 now that the
> > stable release is out.
> >
> > I'm relatively new to Debian packaging and this is a major version
> > bump so I'm hoping you all could guide me towards something worth
> > uploading :)
> >
> > I created an MR [0] in Salsa with the current draft of my packaging
> > efforts. Currently, it builds successfully on my x86_64 machine but
> > there are still some failing unit tests to investigate.
> >
> > I'm also hoping to get the documentation packaged for offline use as
> > well, but it is in a separate repository that doesn't have tagged
> > releases.
> >
> > Things off the top of my head that need wider discussion:
> >
> > 1. Does it make sense to rename the Salsa repo from godot3 to just
> >    godot?
> > 2. Does the Salsa repo belong better under the Games Team or
> >    where it currently is (plain debian/).
> > 3. Should a separate 3.x package continue to be maintained?
> >
> > Looking forward to hearing people's thoughts, especially current users
> > of Godot in Debian.
> >
> > Cheers,
> > Travis
> >
> > [0] https://salsa.debian.org/debian/godot3/-/merge_requests/3
> >



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