ioquake3_1.36+u20250822.9d2227c+dfsg-2_source.changes ACCEPTED into unstable
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Accepted:
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA512
Format: 1.8
Date: Sat, 23 Aug 2025 11:40:38 +0100
Source: ioquake3
Architecture: source
Version: 1.36+u20250822.9d2227c+dfsg-2
Distribution: unstable
Urgency: medium
Maintainer: Debian Games Team <pkg-games-devel at lists.alioth.debian.org>
Changed-By: Simon McVittie <smcv at debian.org>
Closes: 1111671
Changes:
ioquake3 (1.36+u20250822.9d2227c+dfsg-2) unstable; urgency=medium
.
* d/p/Remove-unused-matha.S.patch,
d/p/asm-Remove-unused-S_PaintChannelFrom8.patch,
d/p/client-Remove-i386-GNU-assembler-version-of-S_WriteLinear.patch:
Add proposed patches to fix FTBFS on armel and armhf
* d/rules: Pass CPPFLAGS to the assembler (thanks, blhc)
This probably doesn't matter in practice, since the assembler code
doesn't manipulate strings and isn't affected by _FORTIFY_SOURCE.
.
ioquake3 (1.36+u20250822.9d2227c+dfsg-1) experimental; urgency=medium
.
* New upstream snapshot
- Build everything with -fvisibility=hidden, avoiding symbols from the
executable interposing symbols of the same name in game modules
(Closes: #1111671)
* d/p/cmake-Only-link-snd_mixa-into-the-client-not-the-dedicate.patch:
Add proposed patch to fix one reason for FTBFS on i386
* d/p/cmake-Set-up-USE_ARCHLESS_FILENAMES-at-top-level.patch,
d/p/qcommon-Build-generically-for-otherwise-unknown-architect.patch:
Add proposed patches to fix the build on architectures not
specifically recognised by upstream
* d/rules: Build with SSE2 on i386, fixing another reason for FTBFS.
The new upstream snapshot doesn't build successfully on i386
without it. As per the trixie release notes, SSE2 is required now,
so it doesn't seem productive to go to extra effort to avoid that.
.
ioquake3 (1.36+u20250820.03c5ee0+dfsg-1) experimental; urgency=medium
.
* New upstream snapshot
* d/copyright: Update Files-Excluded
* d/copyright: Update location of some files that were moved
* Use the new upstream CMake build system
* Game modules are now loaded from cgame.so, qagame.so and ui.so,
without architecture-specific suffixes.
This simplifies the packaging considerably, since we no longer need
to track the corresponence between Debian architectures and their
ioquake3 names.
Add Breaks on older versions of openarena{,-server}, which relied
on the architecture suffixes.
* dlopening libcurl is now the only option, so do that.
Generate ${dlopen:Depends}, ${dlopen:Recommends} for dlopen'd
dependencies.
* Build-depend on OpenSSL libcurl, not GNUTLS libcurl. This is the
SONAME that ioquake3 will dlopen.
* d/p/debian/Compile-successfully-against-libcurl-7.52.x.patch:
Drop patch, no longer relevant in any supported Debian release
* d/p/build-Link-game-cgame-ui-modules-to-LIBS.patch:
Drop patch, fixed differently in the CMake build system
* A known regression in this version is that it will not compile
successfully on architectures not explicitly listed by
upstream. It isn't clear whether any of the affected architectures
worked: at least mips64el, riscv64 and s390x already did not (#1111671)
Checksums-Sha1:
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62bf41f5bc9a6915234c292ba77657f85d882c48 32016 ioquake3_1.36+u20250822.9d2227c+dfsg-2.debian.tar.xz
241da902150cc91cb12a5bee727e417f5ec9c5d0 3909280 ioquake3_1.36+u20250822.9d2227c+dfsg-2.git.tar.xz
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Checksums-Sha256:
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14475f5eec8addd407c354b4b37d8fbc5204a3ca97a96b410caaca24232acf6e 32016 ioquake3_1.36+u20250822.9d2227c+dfsg-2.debian.tar.xz
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Files:
ff38326209e6b1317eba383061e47f61 2613 games optional ioquake3_1.36+u20250822.9d2227c+dfsg-2.dsc
85075e3613b3653094bc1e66ce0ff16e 32016 games optional ioquake3_1.36+u20250822.9d2227c+dfsg-2.debian.tar.xz
4576de35a1d3f80e37fd7d39ded4d6f5 3909280 games optional ioquake3_1.36+u20250822.9d2227c+dfsg-2.git.tar.xz
ad6426e93b84bf97a1c3c7a6218c24a3 18146 games optional ioquake3_1.36+u20250822.9d2227c+dfsg-2_source.buildinfo
Git-Tag-Info: tag=fb39727424f7ff42503782579f826e3ce8b3cb22 fp=7a073ad1ae694fa25bff62e5235c099d3eb33076
Git-Tag-Tagger: Simon McVittie <smcv at debian.org>
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