Bug#1122202: quakespasm: Game saving in .quakespasm directory even when -basedir [dir] option is used.

jd mailinglist.drool895 at aleeas.com
Mon Dec 8 18:08:36 GMT 2025


Package: quakespasm
Version: 0.96.3+dfsg-1+b1
Severity: minor
X-Debbugs-Cc: mailinglist.drool895 at aleeas.com

Dear Maintainer,


I have two quake engine based games. And I use them with -dir option.
I noticed even when option -basedir used quakespasm was saving game in
.quakespasm dir. Saves should be saved in basedir/id1 not .quakespasm/id1  



-- System Information:
Debian Release: 13.2
  APT prefers stable-updates
  APT policy: (500, 'stable-updates'), (500, 'stable-security'), (500, 'stable')
Architecture: amd64 (x86_64)
Foreign Architectures: i386

Kernel: Linux 6.12.57+deb13-amd64 (SMP w/4 CPU threads; PREEMPT)
Locale: LANG=en_IN, LC_CTYPE=en_IN (charmap=UTF-8), LANGUAGE=en_IN:en
Shell: /bin/sh linked to /usr/bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled

Versions of packages quakespasm depends on:
ii  libc6           2.41-12
ii  libflac14       1.5.0+ds-2
ii  libgl1          1.7.0-1+b2
ii  libmad0         0.15.1b-11+b1
ii  libmikmod3      3.3.13-1
ii  libopusfile0    0.12-4+b3
ii  libsdl2-2.0-0   2.32.4+dfsg-1
ii  libvorbisfile3  1.3.7-3

quakespasm recommends no packages.

quakespasm suggests no packages.

-- no debconf information



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