Bug#1094986: dhewm3: build some mods from the dhewm3-sdk github project
Tobias Frost
tobi at debian.org
Sat Mar 22 15:52:57 GMT 2025
Hi Noel,
this is a great idea.
Not sure if I get around to implement it before Trixie, but for Forky,
this would be really nice to have.
--
Cheers,
tobi
On Sun, 2 Feb 2025 10:40:03 +0100 =?UTF-8?Q?S=C3=A9bastien_Noel?=
<sebastien at twolife.be> wrote:
> Package: src:dhewm3
> Severity: wishlist
>
> Dear Maintainer,
>
> Would it be possible for you to add additional upstream tarballs to
this
> source package (DebSrc3.0 supports that) and build the libraries for
> mods from the dhewm3-sdk repository ?
> You are already splitting the game code for dhewm3-doom3 & dhewm3-d3xp
> in separate packages, the new binary packages for mods would look
> exactly like those.
> Or do you think that it doesn't fit in src:dhewm3 and that I should
make
> another source package in Debian for that ?
>
> Why I am asking that ?
> Because in game-data-packager we currently supports 2 dhewm3 mods
> (Classic Doom 3 and The Lost Mission), and to supports those, in
> addition to download/package pure data we also download code from
> github, build it and ship a so library in the generated .deb. This is
> fragile and not frequently tested (we don't rebuild very often those
> kind of data package), and I'm in search of an alternative to ship
those
> game mods libraries properly somewhere else in Debian.
>
> Best regards,
> Sébastien
>
>
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