Bug#1130159: godot: Consider enabling openxr support
Rylie Pavlik
rylie at ryliepavlik.com
Thu Jul 23 17:32:17 BST 2026
On Wed, 15 Jul 2026 10:11:48 -0700 Travis Wrightsman
<travis at wrightsman.org> wrote:
> Hi all,
>
> I did some rather blunt packaging updates in a fork [0] to get
> openxr-sdk-source to 1.1.61.
>
> I built Godot 4.6.3 with OpenXR 1.1.61 and OpenXR enabled and it
builds
> totally fine.
>
> Rylie, maybe my changes are useful for you to jumpstart the package
> update, but I don't think all of my changes are good (see
> d/not-installed).
>
> Cheers,
> Travis
>
> [0] https://salsa.debian.org/twrightsman/openxr-sdk-source
>
Thanks for the help and the poke. I've almost got the update finished.
Yes there is some stuff in not-installed that will need an additional
pass through NEW into experimental because it will add a binary
package, but we can just skip that for now.
Rylie
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